Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

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Evil Wizard
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Location: mafiamaniac.net
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Gubbey

Kingdom of Slimenia

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Aug 7 2017, 05:47 PM

Darkest Dungeon Mafia


Ruin has come to our family.

You remember our venerable house, opulent and imperial. Gazing proudly from its stoic perch above the moor. I lived all my years in that ancient, rumor shadowed manor. Fattened by decadence and luxury. And yet, I began to tire of conventional extravagance. Singular, unsettling tales suggested the mansion itself was a gateway to some fabulous and unnamable power. With relic and ritual, I bent every effort towards the excavation and recovery of those long buried secrets, exhausting what remained of our family fortune on swarthy workmen and sturdy shovels.

At last, in the salt-soaked crags beneath the lowest foundations we unearthed that damnable portal and antediluvian evil. Our every step unsettled the ancient earth - but we were in a realm of death and madness! In the end, I alone fled laughing and wailing through those blackened arcades of antiquity... Until consciousness failed me.

You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you, return home, claim your birthright and deliver our family from the ravenous clutching shadows of the Darkest Dungeon.


Baddies

"The darkness holds much worse than mere trickery and bogeymen."

The horrid spawn of the Ancestor's neglect are an innumerable horde of unnatural aberrations, but they pale in comparison to the greatest among the frothing abyss of chittering fangs and hateful eyes. The Siren, Necromancer and the Swine Prince - these are the hideous horrors that must be purged from the depths of the Manor.

Night Kill - The baddies may choose one target to KILL every night. They must select a carrier, who will perform their kill in addition to their designated action.
Come Unto Your Maker - The baddies may forgo their NIGHT KILL for two RID KILL attempts. These kills are SAVABLE and BLOCKABLE, and cannot be used two nights in a row. Also has a carrier.

Alluring Siren
"The aquatic devils have remade the poor girl in their image! She is their queen... and their slave."
Song of Desire - The Siren beckons forth a Hero with her beautiful voice, entrancing them and controlling their every move. REDIRECT.

Necromancer Lord
"Towering, fierce, terrible. Nightmare made material!"
Six Feet Under - The Necromancer summons forth the dead from the poisoned depths and directs them toward a Hero. It will not be enough to kill them... but it will surely ruin their sanity. Inflicts 40 Stress damage on a Hero. Cannot be used on the same Hero two nights in a row.

Swine Prince + Wilbur
"It is a travesty - a blundering mountain of hatred and rage."
End This One - Wilbur orders the Swine Prince to destroy a particular hero, and they work in tandem. X2 SELF VOTE MULTIPLIER.
Caretaker - If the Swine Prince + Wilbur is targeted to die by any means, whether by kill or lynch, the Swine Prince will be SAVED once, lose End This One, and gain Enraged Destruction.
Enraged Destruction - Stricken with a ponderous fury at the death of Wilbur, the Swine Prince launches into an unstoppable rampage. RID KILL. Unavailable if Come Unto Your Maker is being used the same night.


Wincon - Outnumber the goodies and kill the Fanatic. If the Fanatic has left the game, then the baddies only need to outnumber the goodies.



Goodies

"Women and men; soldiers and outlaws; fools and corpses - all will find their way to us now that the road is clear."

Following the Old Road, Heroes of all backgrounds and capabilities are drawn to the Hamlet like flies to freshly-laid excrement - whether it be fame and fortune, redemption, or some other inexplicable motive that has lead them to this hell matters little. Steady sword arms and unbroken bones are all we need to drive back the terrors below.

Gael the Vestal
"A sister of battle - pious and unrelenting!"
Divine Grace - A healing prayer that drags the body back from death's door. SAVE. Cannot be used on the same target two nights in a row.
AFFLICTION: ABUSIVE - "Blasphemers! You offend my ears AND my eyes!" The Vestal can no longer SAVE anyone who has voted for her to be lynched at any point.

Thaon the Jester
"He will be laughing still... at the end."
Inspiring Tune - A comforting shanty played on the lute, bringing some measure of merriment among the madness. Heals 20 Stress damage on the target. Cannot use it on himself.
AFFLICTION: IRRATIONAL - "Hee hee. Hee. Heee heeee heeeeeeee. Hee. Heh." 50% chance of Inspiring Tune dealing 20 Stress damage instead of healing it.

Raimbeaucourt the Houndmaster
"A lawman and his faithful beast. A bond forged by battle and bloodshed."
Target Whistle - The Houndmaster and his dog prepare to take down a filthy lawbreaker. During the day, select a target - during that day, all votes on the target count for double.
AFFLICTION: SELFISH - "The hound comes first. Then me. Then you..." Target Whistle's double vote effect only counts for Raimbeaucourt's vote.

Willoughby the Bounty Hunter
"The thrill of the hunt... The promise of payment..."
Collect Bounty - With axe and chain, claim the justice that the law could not. If a player that has been Target Whistled survives the day, from then on you may use Collect Bounty on the target at night to KILL them. Multiple bounties may be collected each night. Willoughby will be informed whenever someone is Target Whistled.
AFFLICTION: PARANOID - "Don't you cheat me... the deal was twenty-five percent." Every night, Willoughby is forced to collect at least one bounty if there are any available.

Hauville the Grave Robber
"To those with the keen eye, gold gleams like a dagger's point."
Shadow Fade - Slip a message to the target before slinking back into the shadows unseen. MESSENGER. 100 words max. Smilies count as one word. No links.
Criminal Minds - Shares a BTSC with Vernon the Highwayman.
AFFLICTION: FEARFUL - "I must away! These morbid paths curdle my blood!" Messages are reduced to a limit of 10 words.

Vernon the Highwayman
"Elusive, evasive, persistent. Righteous traits for a rogue."
Bandit's Sense - While the others sleep, Vernon tirelessly keeps watch for anything suspicious. FACTION SPY.
Criminal Minds - Shares a BTSC with Hauville the Grave Robber.
AFFLICTION: FEARFUL - "What I would not give for a drop of liquid courage..." 50% chance of seeing the target of Bandit's Sense as a baddie, whether or not they actually are.

Tourmente the Plague Doctor
"What better laboratory than a blood-soaked battlefield?"
Blinding Gas - Cast down an urn of noxious fumes that disrupt respiration and water the eyes. BLOCK.
AFFLICTION: MASOCHISTIC - "Cut me again, villain. My humours seed the night air!" Instead of blocking the target's action with Blinding Gas, Tourmente redirects it to herself.

Peccoth the Abomination
"Tortured and reclusive... This man is more dangerous than he seems..."
Transformation - Beneath the human-like veneer, Peccoth is one of them - a monster, a fiend, an abhorrent Abomination! If targeted for a kill during the night, Peccoth will take his killer with him.
AFFLICTION: HOPELESS - "The hours tumble by, dull and empty since that terrible day." Peccoth will die without resistance, effectively making him a vanilla townie.

Mortagne the Flagellant
"Awash in blood and delusion, he bears the burden of a thousand lifetimes!"
Punish - Mortagne flogs himself with his flail, taking a disturbing solace in his own suffering. Inflicts 10 Stress damage on himself.
AFFLICTION: RAPTUROUS - "I've waited long for this! DON'T TAKE IT FROM ME." Punish is now an RID KILL that targets other players. If the RID KILL fails, perform the normal self-stress damage.

Wincon - Kill all the baddies and the Fanatic.



Indy

Madness can take many forms, but none so contemptible as man's belief in a mythology of his own making. A world view buttressed by dogmatic desperation invariably leads to single-minded fanaticism, and a need to do terrible things in the name of righteousness. This man is an animal - rabid, destructive, and incapable of nuanced understanding. He. must. be. put. down.

The Fanatic
"The flames of the smoldering pyre dance in his eyes with murderous zeal."
Sentence Rendered - The Fanatic kidnaps and ties his victim to the stake, ready to be burned and condemned. TRAP (Block + Silence + No vote). At the end of the following day, the Fanatic will be informed whether or not his victim bears the Crimson Curse.
Brand the Tainted - Char the flesh with a branding iron, burning an eternal reminder of their unholy affliction upon their corpse. KILL. If the target did not have the Crimson Curse, the Fanatic's identity will be revealed.

Wincon - Three among the so-called Heroes bear the Crimson Curse. Kill them. The bearers of the Curse are randomly selected, and are otherwise unaffected besides being the Fanatic's target. When the wincon is achieved, the Fanatic leaves the game, but it continues on otherwise.



Stress and Afflictions

The Heroes are only human, and both body and mind are easily broken. Every Hero has a Stress Counter. It begins at 0, and goes up to 200. When it reaches 100, the Hero suffers their corresponding Affliction for the rest of the game. When it reaches 200, the Hero suffers a Heart Attack and dies. In addition to the abilities detailed above, various circumstances will influence the Stress of ALL the Heroes:

Vestal saves someone from death: -30
No Night Kill: -20
The Fanatic is revealed: -20
A Baddie is lynched: -20
No Lynch occurs: -10
The Fanatic leaves the game: -10

Someone is killed at night: +10 (for each death)
Come Unto Your Maker: +10 (On top of normal death stress)
The Abomination Transforms: +10
The Fanatic traps somebody: +20
A Goodie is lynched: +20



OOP:

Redirect > Trap > Block > Kill.

Kills are not blocking.

Players aren't told if they were redirected.

RID kills are savable and blockable.

Tie lynch: Nobody dies.




Any questions/comments/recommendations?
Mar 9 2017, 11:14 PM
An actual writer is coming to my university. He is holding a workshop where he and some students as well are going to critique and discuss short stories written by students. Many people submitted their works but only five stories were selected. Mine was one of them.

I'm normally not given to sharing personal information on the 'Net but this is pretty exciting. I won't mention who the writer is because that'll give away the university I'm at but his books are critically acclaimed, and if my story was selected he must have liked it!

Be happy and excited for me, citizens of MafiaManiac! http://mafiamaniac.org/smile/biggrin.gif
Feb 15 2017, 10:02 AM

The Mafia Academy of Mystical arts


Greetings and salutations prospective student,

We are excited to grant you this opportunity to attend the Gelberon Academy of Mystical Arts, the foremost institution of magical learning in Great Castlesburg. We offer a wide variety of classes in both spellcasting theory and application, from War Elemental Magicks to Practical Conjuration. We welcome students from all across Landland, so, in addition to fulfilling your academic pursuits, you may also immerse yourself in a rich, diverse university culture.

All prospective students are required to live on-campus in a designated dormitory, paid for in your tuition. This is to ensure the confidentiality of university activities. Don't worry, we provide many services required for living with cooperation from our merchant vendors. You will also be required to wear a university uniform at all times, designating your rank and seniority, especially if you are to be seen in public off campus. A detailed list of rules and regulations is included with the enclosed student packet.

Do not, however, let any of these restrictions cause you to bear any reservations about attending our prestigious college. Our faculty consists of the most eminent professors of the magical arts known to Landland, and we are committed to student learning and safety above all else. We look forward to seeing you here at the Gelberon Academy of Mystical Arts.

"Learning is not something you can control. What best to learn, however, is up to you to determine." - Archmage Drake Gelberon


Baddies

"Gelberon was a great man. You were never worthy to take on the mantle of Archmage." - Anaxes, the Evil Necromancer

After their victory over the heroes at Hamletsville, Anaxes and Zarkhator continued their march to the Academy, their legion of newly-enslaved dead following close behind. Anaxes and Zarkhator both have their own reasons for coming here, but Bel'Shazzar seems to have mysteriously vanished...

Night Kill - The baddies may choose one target to KILL every night. It has no carrier (though the NP may show a carrier purely for flavor/story).
Dark Blossom - The baddies may forgo their NIGHT KILL for two RID KILL attempts. These kills are not SAVABLE, but cannot be used two nights in a row.
Undead Legion - Every dead player becomes a Zombie, and the baddies can direct Zombies to vote during the day phase.

Anaxes, the Evil Necromancer
"It would seem appropriate for me to feel something in this place. Nostalgia, perhaps. But now, the only thing I feel at all is hatred."
Mind Slave - Here in the Academy, various wards and seals prevent Anaxes from unleashing his full power. However, he may still subtly influence a target's actions every night. REDIRECT.

Zarkhator, Fallen Archmage
"Hammon Stormwind... You took away all that I knew. I will put an end to your sad story."
Shadow Shackle - Summon chains of shadow to bind a target, which fade when touched by the light of dawn. BLOCK.

Wincon - Outnumber the goodies and kill Bel'Shazzar. Zombies do not count towards outnumbering.



Goodies

"Your quarrel is with me, Anaxes. Spare the children, if you've any humanity left." - Archmage Hammon Stormwind

The faculty and students of the Academy will not go down without a fight. Though relatively new to the ways of magic, they all have a role to play in stopping the Evil Necromancer's mad plan.

Archmage Hammon Stormwind
"We can overcome this if we all stick together."
Guardian Circle - Summon a magical sigil surrounding a target, protecting them from harm and blinding the undead. SAVE. Prevents Zombies from voting on the target the following day.

Lucielle Rubenhart
"This is the way it always is. Us common people getting caught in the crossfires of the powerful and affluent."
Fire Surge - Blast the target with a powerful gout of flame, charring them to the bone. KILL. Cannot kill Zombies, as they are harmed only by holy light.

Pyry Vindelson
"The things I've seen here... Who can say they're wrong? Maybe we do deserve to die..."
Ice Cage - Encase the target in impenetrable ice, effectively incapacitating them. TRAP (Block + Save + Silence + No vote). Zombies can be trapped too.

Arc Lethelsford
"The only thing of value I've learned here is that the real world would eat us up for breakfast. And it looks like the real world is hungry."
Silver Tongue - A decidedly more practical sort, Arc employs his skills of persuasion to steer others away from foolish actions. LYNCH SAVE.

Lyra Fidelsen
"I don't know about the rest of you, but I'm lying low until this is all over. The faculty will sort it out soon."
Magic Parchment - Summons floating magical parchment upon which messages are relayed throughout the campus. BROADCAST. 20 word limit. Smilies count as 1 word.

Kris
"..."
Barricade - Kris uses its prodigious size and bulk to disrupt a target's nightly actions. BLOCK.
Sworn Protector - As Lyra's faithful crystal golem, Kris will die in her stead if Lyra is targeted for a night kill. Does not prevent RID kill.
Skull Crush - If Lyra dies, either from RID kill or lynch, Kris will lose its block and gain an RID kill. This RID kill is savable and blockable.

Natasha Hellergen
"The moon is red... red like wine."
Behold - Summon forth Natasha's missing eye and watch the target's every movement with it. FOLLOW SPY.
United by Blood - Shares a BTSC with Grace.

Grace Hellergen
"The stars are restless. The night goes cold."
Witness - Summon forth Grace's missing eye and watch all that happens to the target. LOOKOUT SPY.
United by Blood - Shares a BTSC with Natasha.

Winslow Ganes
"Just stay out of my way."
From Beyond the Grave - Winslow's dabbling in the illegal arts of Necromancy enable him to take vengeance after death. Every day and night phase, select another player who will die if you die. This must be done before the night/day ends or nothing will happen.

Marie Athlenel
"To take another's life is horrid enough. But to entomb their soul in their rotting corpse, forced to serve you for eternity, is a special kind of evil."
Sanctify - Purify a corrupted soul with holy light, and by bringing forth memories it had in life. RID ZOMBIE KILL - Marie can kill Zombies if she correctly guesses the role they were while alive.

Wincon - Kill all the baddies and Bel'Shazzar.



Indy

"War to peace, peace to war. What meaning is there to your worldly struggles? My ambitions are eternal." - Bel'Shazzar, Dark Emissary

Bel'Shazzar has long since abandoned Anaxes' entourage, bound for parts unknown. It is no mere coincidence that he shows up once more, here at the destination of their journey. He covets the Academy's secrets, but he may only obtain them amidst the death and destruction wreaked by Anaxes.

Bel'Shazzar, Dark Emissary
"I do so love it when all the pieces move into their places."
Insight of the Void - Bel'Shazzar communes with the dark gods, gaining information on his target and access to their mind. DIE ROLL - Randomly gain ROLE SPY, FACTION SPY, or FOLLOW SPY every night.
One Mind - If both baddies are killed, Bel'Shazzar gains control of the Zombies.

Wincon - Correctly guess five roles of other players, goodie or baddie, dead or alive. You get three guesses every night. Attempting to guess Magh-Makal's identity will always return a false.



Indy

"Makal shall consume in the void shall he seal your doom all things in his belly when flesh and blood become his all." - Mutterings of a Madman

The Maw of the Void. The Eternal Devourer. The One who Consumes. Magh-Makal is one of the dark gods. Their motives and actions are utterly unknowable, though many have tried to understand, inevitably degenerating into gibbering invalids. For this reason, it is probably best not to speculate on what a dark god could possibly want with the Academy.

Magh-Makal
"Kelmorghohlallk arhk'hagal mlegreghk'yezikh-tal!"
Consume - ???
Revelation - ???
Immortal - Magh-Makal cannot be killed by any means. If It is targeted for kill or lynch, the NP/DP will say It was SAVED.

Wincon - ???



OOP:

Redirect > Trap > Block > Kill. Baddie block takes priority.

No distinction is made between baddie or goodie block.

Kills are not blocking.

Players aren't told if they were redirected.

Tie lynch: Nobody dies.

Lynches reveal faction and nothing else.
Feb 7 2017, 04:23 PM

The Mafia Academy of Mystical arts


Greetings and salutations prospective student,

We are excited to grant you this opportunity to attend the Gelberon Academy of Mystical Arts, the foremost institution of magical learning in Great Castlesburg. We offer a wide variety of classes in both spellcasting theory and application, from War Elemental Magicks to Practical Conjuration. We welcome students from all across Landland, so, in addition to fulfilling your academic pursuits, you may also immerse yourself in a rich, diverse university culture.

All prospective students are required to live on-campus in a designated dormitory, paid for in your tuition. This is to ensure the confidentiality of university activities. Don't worry, we provide many services required for living with cooperation from our merchant vendors. You will also be required to wear a university uniform at all times, designating your rank and seniority, especially if you are to be seen in public off campus. A detailed list of rules and regulations is included with the enclosed student packet.

Do not, however, let any of these restrictions cause you to bear any reservations about attending our prestigious college. Our faculty consists of the most eminent professors of the magical arts known to Landland, and we are committed to student learning and safety above all else. We look forward to seeing you here at the Gelberon Academy of Mystical Arts.

"Learning is not something you can control. What best to learn, however, is up to you to determine." - Archmage Drake Gelberon


Baddies

"Gelberon was a great man. You were never worthy to take on the mantle of Archmage." - Anaxes, the Evil Necromancer

After their victory over the heroes at Hamletsville, Anaxes and Zarkhator continued their march to the Academy, their legion of newly-enslaved dead following close behind. Anaxes and Zarkhator both have their own reasons for coming here, but Bel'Shazzar seems to have mysteriously vanished...

Night Kill - The baddies may choose one target to KILL every night. They must select a carrier, who will perform their kill in addition to their designated action.
Dark Blossom - The baddies may forgo their NIGHT KILL for two RID KILL attempts. These kills are SAVABLE and BLOCKABLE, and cannot be used two nights in a row. Also has a carrier.
Undead Legion - Every dead player becomes a Zombie, and the baddies can direct Zombies to vote during the day phase.

Anaxes, the Evil Necromancer
"It would seem appropriate for me to feel something in this place. Nostalgia, perhaps. But now, the only thing I feel at all is hatred."
Mind Slave - Here in the Academy, various wards and seals prevent Anaxes from unleashing his full power. However, he may still subtly influence a target's actions every night. REDIRECT.

Zarkhator, Fallen Archmage
"Hammon Stormwind... You took away all that I knew. I will put an end to your sad story."
Shadow Shackle - Summon chains of shadow to bind a target, which fade when touched by the light of dawn. BLOCK.

Wincon - Outnumber the goodies and kill Bel'Shazzar. Zombies do not count towards outnumbering.



Goodies

"Your quarrel is with me, Anaxes. Spare the children, if you've any humanity left." - Archmage Hammon Stormwind

The faculty and students of the Academy will not go down without a fight. Though relatively new to the ways of magic, they all have a role to play in stopping the Evil Necromancer's mad plan.

Archmage Hammon Stormwind
"We can overcome this if we all stick together."
Guardian Circle - Summon a magical sigil surrounding a target, protecting them from harm and blinding the undead. SAVE. Prevents Zombies from voting on the target the following day.

Lucielle Rubenhart
"This is the way it always is. Us common people getting caught in the crossfires of the powerful and affluent."
Fire Surge - Blast the target with a powerful gout of flame, charring them to the bone. KILL. Cannot kill Zombies, as they are harmed only by holy light.

Pyry Vindelson
"The things I've seen here... Who can say they're wrong? Maybe we do deserve to die..."
Ice Cage - Encase the target in impenetrable ice, effectively incapacitating them. TRAP (Block + Save + Silence + No vote). Zombies can be trapped too.

Arc Lethelsford
"The only thing of value I've learned here is that the real world would eat us up for breakfast. And it looks like the real world is hungry."
Silver Tongue - A decidedly more practical sort, Arc employs his skills of persuasion to steer others away from foolish actions. LYNCH SAVE.

Lyra Fidelsen
"I don't know about the rest of you, but I'm lying low until this is all over. The faculty will sort it out soon."
Magic Parchment - Summons floating magical parchment upon which messages are relayed throughout the campus. BROADCAST. 20 word limit. Smilies count as 1 word.

Kris
"..."
Barricade - Kris uses its prodigious size and bulk to disrupt a target's nightly actions. BLOCK.
Sworn Protector - As Lyra's faithful crystal golem, Kris will die in her stead if Lyra is targeted for a night kill. Does not prevent RID kill.
Skull Crush - If Lyra dies, either from RID kill or lynch, Kris will lose its block and gain an RID kill.

Natasha Hellergen
"The moon is red... red like wine."
Behold - Summon forth Natasha's missing eye and watch the target's every movement with it. FOLLOW SPY.
United by Blood - Shares a BTSC with Grace.

Grace Hellergen
"The stars are restless. The night goes cold."
Witness - Summon forth Grace's missing eye and watch all that happens to the target. LOOKOUT SPY.
United by Blood - Shares a BTSC with Natasha.

Winslow Ganes
"There's only two of them, and ten of us. It's ridiculous that you're all in such a panic... Just stay out of my way."
From Beyond the Grave - Winslow's dabbling in the illegal arts of Necromancy enable him to take vengeance after death. Every day and night phase, select another player who will die if you die. This must be done before the night/day ends or nothing will happen.

Marie Athlenel
"To take another's life is horrid enough. But to entomb their soul in their rotting corpse, forced to serve you for eternity, is a special kind of evil."
Sanctify - Purify a corrupted soul with holy light, and by bringing forth memories it had in life. RID ZOMBIE KILL - Marie can kill Zombies if she correctly guesses the role they were while alive.

Wincon - Kill all the baddies and Bel'Shazzar.



Indy

"War to peace, peace to war. What meaning is there to your worldly struggles? My ambitions are eternal." - Bel'Shazzar, Dark Emissary

Bel'Shazzar has long since abandoned Anaxes' entourage, bound for parts unknown. It is no mere coincidence that he shows up once more, here at the destination of their journey. He covets the Academy's secrets, but he may only obtain them amidst the death and destruction wreaked by Anaxes.

Bel'Shazzar, Dark Emissary
"I do so love it when all the pieces move into their places."
Insight of the Void - Bel'Shazzar communes with the dark gods, gaining information on his target and access to their mind. DIE ROLL - Randomly gain ROLE SPY, FACTION SPY, FOLLOW SPY, or MESSAGE every night. 200 words max. Smilies count as words.
One Mind - If both baddies are killed, Bel'Shazzar gains control of the Zombies.

Wincon - Correctly guess five roles of other players, goodie or baddie, dead or alive. You get three guesses every night. You cannot find the identity of Magh-Makal.



Indy

"Makal shall consume in the void shall he seal your doom all things in his belly when flesh and blood become his all." - Mutterings of a Madman

The Maw of the Void. The Eternal Devourer. The One who Consumes. Magh-Makal is one of the dark gods. Their motives and actions are utterly unknowable, though many have tried to understand, inevitably degenerating into gibbering invalids. For this reason, it is probably best not to speculate on what a dark god could possibly want with the academy.

Magh-Makal
"Kelmorghohlallk arhk'hagal mlegreghk'yezikh-tal!"
Consume - ???
Revelation - ???
Immortal - Magh-Makal cannot be killed by any means.

Wincon - ???



OOP:

Redirect > Trap > Block > Kill. Baddie block takes priority.

Kills are not blocking.

Players aren't told if they were redirected.

RID kills are savable and blockable.

Follow Spy spies baddie kill carrier: See target of non-kill action, unless they made no non-kill action.

Tie lynch: Nobody dies.




Any questions/comments/recommendations?
Jan 25 2016, 10:47 PM
1. Waffleboy http://mafiamaniac.org/smile/bunny.gif - Demon Hunter
2. coolkid http://mafiamaniac.org/smile/inspect.gif - Black-Belt
3. Vommack http://mafiamaniac.org/smile/devil.gif Monk
4. Hachi - Paladin
5. Okosan http://mafiamaniac.org/smile/dumbo.gif - Knight
6. plasmid - Bel'Shazzar, Dark Emissary
7. Barcallica - Mage
8. Boquise http://mafiamaniac.org/smile/modhello.gif - Cleric
9. Yuiop http://mafiamaniac.org/smile/mellow.gif - Anaxes, the Evil Necromancer
10. Aura http://mafiamaniac.org/smile/muhaha.gif - Warrior
11. Marq - Ranger
12. TKoE - Zarkhator, Fallen Archmage
13. Slick http://mafiamaniac.org/smile/eating.gif - Spellblade
14. TheCube - Archer
15. Jay http://mafiamaniac.org/smile/popcorn.gif - Fighter

Unfortunately, you have been slain before your adventure could be complete. Even more unfortunately, you will not all be able to unite at the climax of the story to save the heroes from the final boss.

But at least you can watch from beyond the grave. Will good or evil triumph in the end?


PLAYER AND QUEST LIST

https://docs.google.com/spreadsheets/d/1zlV...dit?usp=sharing
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