Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
- Site Rules
- Our Wiki

Also registering and replying to my welcome message with how you found this site without me asking you to will get you 2 rep points, which is very helpful later on.

Thank you for visiting our site and please Register

Regards,

Nana7
Admin of MafiaManiac
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Location: Romania, GMT+2 = EST + 7
Born: 30 April 1982
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Gender: Male 
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_araver

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Jul 11 2011, 04:01 AM
Yeah, should have noticed before, but ... wasn't there a Chronomafia I?

It does not appear in Era_3 list :dik:

Google search gives me the following link on on mOs which is either not accessible to guests (and my account was never validated so I don't know if members can view it) or it is broken/deleted?
Jun 20 2011, 07:06 PM
MM Wiki


As some of you already know, we have a MafiaManiac Wiki, an initiative started by Hirkala a while ago. You can access it directly by clicking the link in the menu on top of the forum (between Board Rules and Members).

In time, with several dedicated editors behind, we've grown to more than 360 pages http://www.mafiamaniac.net/img/Smilies/clap.gif
What you can find on the Wiki right now:
- all the Mafia games here on MafiaManiac and some of the games from BrainDen too, complete with role descriptions, night/day posts, end game rosters and with a Host's summary*
- all the Mafia guides (newbie, host, etc) and all the Mafia terms explained in separate wiki pages.
- player Mafia Records and short bios*
- Blogs from several people in the MM community (Mafia and non-Mafia related)

*= partially completed, work still in progress.

.... And we'd like to have you around more often! So sign up (it only takes a minute) or reuse your existing Wikia account if you already have one http://www.mafiamaniac.net/img/Smilies/wink.gif

We'd love to hear your comments on our blogs and to get your unique view while hosting past games (in the Host Summary sections for past games).
And if you can spare some time to help us by editing information on the Wiki, please do biggrin.gif
We have a special set of badges and Achievements - You can earn badges on this wiki by editing pages, uploading photos and leaving comments. Each badge earns you points - the more points you get, the higher up the leaderboard you go!

The following Quick Intro has been compiled by Yuli to get you started on editing a page. This will show you how to do basic and advanced formatting and to find your way around the Wiki universe.

You don't have to learn it by heart, there's a big Toolbox with everything in it when you start editing http://www.mafiamaniac.net/img/Smilies/wink.gif
Just login, go to the page you want to edit, and hit the big Edit button on top, next to the page name. You'll see what we're talking about. When you finish writing, hit Preview to view how it looks, then hit Publish to save it on the wiki.

Feel free to experiment and leave us a message (either by PM here or on BD or directly in our Talk pages in the wiki) if you need help or have more questions.

Oh, and feel free to use this thread to tell us your opinion about it http://www.mafiamaniac.net/img/Smilies/wink.gif

Thank you,
MM Wiki Editing Team


Quick Guide to Wiki editing

Content Hidden
Jun 19 2011, 08:36 AM
Software Project Mafia


Intro
Life in a software company is never dull, nor straightforward. And while common interests (not to mention job descriptions) should force people to work together towards a common goal, a web of lies, gossips and hidden agendas almost always makes that goal harder to reach.

You have been employed by "SVW Company", famous for large-scale software projects, with a rather small portfolio of products. This is a good opportunity for career development: a company where experience can be gained very fast.

But can you succeed in reaching your personal development goals in this environment? Or at least survive?

Factions
Goodies - May or may not have some BTSC. WinCon: Eliminate those who stand in the way of the (public) goal completion.

Baddies - Have BTSC and a group Night Kill. WinCon: Bend the wills of others and gain a comfortable majority to ensure smooth operation of their hidden agendas.

List of roles

Head of Unit - Promoted from within the software development team, he has gained the respect of those working in his unit. He knows how to resist pressure from above and is wise enough to see when things must not be sacrificed for pressure reasons only. Still likes to micro-manage whenever an opportunity arises.

Product Manager - Has been with the company for a long time and considers the product as his own baby. This often leads to bias against new implementation projects or market-driven modifications of development plans. But when push comes to shove, he will be around making any extra effort needed to ensure the end result fits.

Implementation Project Manager - Pure manager with little technical background, does not understand software complexity nor cares about it. Will do whatever needed in order to achieve short-term goals and nice Profit & Loss reports.

Presales Writing Specialist - Some technical background, advanced writing skills and a lot of experience in twisting the truth when needed. He is good on winning contracts, but often without a clue on how the others will actually achieve the features that were described in the offer. Which earns him a great deal of "sympathy" from the implementation team.

Marketing Specialist - Supposed to be a pair of the presales writer, can't stand his arrogance. Struggles to absorb all that tech information to make his marketing moves and speech target the right spots. Befriended a couple from the development team which provide him info and insights over long fruitful coffee breaks.

Development Project Manager - Extensive technical background and a keen mind driving the company's R&D. Essential for long-term goals. A control freak, really goes hay-wire when he feels the odds are stacked against him, seeing conspiracies everywhere.

Business Analyst - Struggles to match user needs incorrectly reported by the presales team with features incorrectly reported by the development team. New addition to the team, he feels almost useless at times, since the Product Manager already knows or guesstimates things based on previous experience, and people seem to override him almost all the time. He counters this by trying to be actively involved (lending a hand) in testing and developing the product features.

Software Architect - Part-time employee, great mind, little to no cooperation skills. He works his magic after the initial analysis, laying the software architecture to be used. But he is never around when questions arise and when compromises are reached (late at night or before deadlines).

Senior Software Developer - Excellent programming skills coupled with a lot of passion. However, he feels overwhelmed by the ammount of product features and design changes. And by that pesky junior asking questions all the time, tends to put him on hold from time to time.

Junior Software Developer - Keen mind, but far too little programming experience to make a difference. Will settle for what others tell him to do, which severely impacted his learning curve. Floats like a leaf in the wind.

Graphic Designer - Has a mind of his own, still considering beauty over simplicity or usability, which gets him into trouble most of the time. Whenever he gets his point across and reaches a compromise with the rest of team, a (usable) work of art is born.

Software Tester - Made almost obsolete by new automated testing technologies, must continuously struggle to meet his quota. Which leads to a lot of false positive and a general hostility towards him.

Usability Tester - He is usually called whenever things are already set in stone and proceeds to criticize everything starting from the User Interface and going back to incomplete analysis or incomplete testing. Lack of social skills does not help him earn any points.

Rules
*Role names are public but all abilities are secret.
*There are only 2 factions, but alignment to factions is secret.
*The night post will show all actions played upon player names, without mentioning the roles that acted.
*Lynched players will have their role shown, but not their faction
*Feel free to interpret Role Descriptions and Night/Day posts as containing hints, but be warned that this may not be the case (no hints or even red herrings).
*Genders are all male for story purposes (to simply things for me - I'm still having troubles with writing genders in a foreign language). So, please don't consider those as discrimination.

*Outing or claiming an ability results in immediate loss of that ability (Note: saying "I know X is a goodie" does not out the ability and is allowed. Saying "I can spy a person" or "I spied X last night" means outing that ability and is not allowed)
*Outing or claiming a faction is (obviously) allowed
*Outing or claiming a role is (obviously) allowed and (obviously) discouraged by the mere existence of secret RID Killers (or worse).

*Ties result in all tied players being lynched. Any day.
*The order of actions (see OOA is public: RID Kill >> Save > Redirect > Block > Kill >> Spy. Only RID kills are blocking, kills don't stop the target's action. Any roles that do not appear in that OOA have the same order as spies.
Jun 6 2011, 01:37 PM
So, I was thinking of hosting the next installment of Trainer Manual Mafia - TMM IV when the Continuous newbie signups fill (probably after 15-16th June).

That is if Hirk, the Head Ambassador does not mind ...

... and if someone new to hosting wants to co-host along.

Let me know. I'll post RD's after a while. I really wish for a Mafia where goodies win this time, but I won't be making it too imbalanced or complicated.
May 3 2011, 11:12 AM
Well, I've recently added an introduction to Day Sequence Voting in another thread ... here. But I will use this one to address the flaws / receive feedback from Amber Mafia.
I know, it's been a while and it's probably my fault for not adding this sooner, but http://www.mafiamaniac.net/img/Smilies/rolleyes.gif

So, Amber had a few tweaks from the previous voting mechanism borrowed from Warcraft III Battle. For easy access, sources:
- Warcraft III (SparrowHawk's).
- Amber Mafia (Araver)

I experimented with 2 things in Amber: simple majority voting (which has been discussed after Warcraft III here) and the day split in two phases (Initiate Sequences & Vote/ Vote only). I also imposed no limits on sequences (other than spies and veto's) and that made (especially the first) days much more chaotic than I expected due to the high number of sequences.

Here were my reasons for introducing the above "tweaks":
Content Hidden


I know some of your opinions from the ghost and game thread, but I could really use them here (even as a simple BOO that / YAY that manner) to be able to tweak it for Amber Mafia II (which I will post this week in the Game Ideas thread, will have sequence voting ... which will only be added once I get feedback in this thread).

So, my opinion so far:
- I still dig the new formatting, even if it needs fixing once in a while.
- I hate the way I left holes in some cases Simple vs Absolute veto vs original sequence. It kinda overcomplicated everything artificially.
- I would still go for a Phase 1 / Phase 2 approach (Even if we decide to scratch simple majority and stick with absolute) with one exception: allowing veto's in Phase 2.
- I would very much like to add extra limitations on all sequences (except for veto) ... A person cannot initiate or be the victim of more than one sequence of the same type (no more spies on same victim competing with each other - first come first served).
- I would keep the kill sequence (even though it was pointless in Amber). But I'd love to hear your opinion on the sequences available in Amber (Spy, Freeze, Lynch, Courier) and if you think you might want others.

Thank you.
Last Visitors


Jul 26 2015, 09:46 AM




Mar 6 2014, 11:33 PM




Nov 15 2013, 01:30 PM



Comments
Akriti
This is a weird Custom title. You should change it, soon.
Change your mood, come on. :D
Jul 13 2011, 03:59 AM
_araver
Thanks Slick. Much appreciated ;)
Jan 6 2011, 10:16 AM
akaslickster
Until you play Mafia, you might not see this. This is ur anniversary of modding.
Dec 26 2010, 06:38 PM
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