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The Space Cowboy
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Location: TX
Born: 19 November 1974
Website: No Information
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Chaos
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Gender: Male
Mafia Record: 20-18
Baddie Record: 6-5
Goodie Record: 5-6
Indy Record: 4-2
Other Faction Record: 5-5
Turbo Baddie Record: No Information
Turbo Goodie Record: No Information
About Me: No Information
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Joined: 12-November 10
Status: (Offline)
Last Seen: Apr 19 2018, 08:19 AM
Local Time: Apr 20 2018, 11:51 PM
7,170 posts (2.6 per day) ( 3.06% of total forum posts )
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Nov 26 2017, 06:41 AM
Lunch
[attachmentid=2829]
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Apr 1 2017, 02:44 AM
 We all know that Robert De Niro is a great actor. He doesn't portray characters on film...he creates characters. Literally. Creates them. They exist in a dimension that most of us can't access. Only he is able to tap into them and bring them to life. However, they interact with each other. While you may think that they would all get along, you would be mistaken to do so. A collection of the biggest egos and most outlandish personalities ever put on celluloid,Robert De Niro's characters have recently begun to jostle for control of his legacy. BADDIES - GOODIE TWO SHOES: Believe that Robert De Niro should be remembered for his fine acting, even when he portrays everyday people and family men. WINCON - Gain a majority that can not be overcome. Have BTSC and a NightKill. The NightKill can be traded for two attempts at a RID Kill, but not two nights in a row. If either attempt fails, whether due to Indy or because wrong, both fail. RID Kills can be saved. This does not count as a failure.

Michael Vronsky - The Deer Hunter - Vote Manip. Can make any other player's vote = x0 or x2
Donald Rimgale - Backdraft - Uses knowledge of fire to stop target's action. Block
Jack Byrnes - Meet the Parents - Selects a target. If Jack is spied he will be told the target's role and the spy will be told that Jack is the target's role. On subsequent nights Jack can choose whether to be seen as the previous role or the current target. Forger/Passive Spy
Pat Solitano, Sr. - Silver Linings Playbook - OTDG, inherits action of any dead Gangster. Chooses at any time after a Gangster has died. GOODIES - DELINQUENTS AND PSYCHOPATHS: Believe that De Niro's best work was when he played characters who existed on the edge of society. WINCON - kill all baddies and Indies

Jimmy Conway - Goodfellas - Has connections with influential people and can prevent actions from happening. Block
Sam "Ace" Rothstein - Casino - Casino executive with mafia ties. Dice Roll (1.Spy 2. Save 3. Block 4. RID Kill 5. Kill 6. Reroll {odd = none, even = choice})
Travis Bickle - Taxi Driver - Uses his cab to tail his target. Choice between Target and Follow Spy*
Jake La Motta - Raging Bull - Boxer. Save. Can not save same player twice unless all live Goodies have been saved
Al Capone - The Untouchables - Has connections all over the city who provide him with information on people. Role Spy*
Max Cady - Cape Fear - Unstable killer. Kill
Vito Corleone - The Godfather II - Vote manip. Can make any other player's vote = x0 or x2
Neil McCauley - Heat - Burglar that can get into people's homes and leave messages. Messenger. 200 characters. Smiley's = 1 character
The Creature (Frankenstein's Monster) - Mary Shelley's Frankenstein - From Dr. Frankenstein's lab, the Creature has come across doses of L-Dopa. Each night, he targets a player to give a dose to. Further explanation in the Indy RD. ODTG can take a dead player into Dr. Frankenstein's lab and revives them. The creature can not die until N2.
Gil Renard - The Fan - Trap - Selects a player and kidnaps them. They do not act at night and are saved from Night Kills. They will be given BTSC for the DAY (any other BTSC will be lost). The target can not speak on the main thread nor be voted for during the day. Gil may execute the target. The choice is made in the BTSC and may be changed up to the end of the day. BTSC's will be saved and accessible by Gil, but he may choose to "delete" them. If Gil chooses Jack Byrnes he will die at the end of the night and Jack will gain access to all saved BTSC, unless Gil is saved.
* the Goodie spies will get the results of the other spy's action and not their own so long as the other spy was alive when the night started. Otherwise, they will get their own result.
 INDY: Would not mind if De Niro's work was just forgotten, much like him. WINCON - Successfully RID two goodies. Leonard Lowe - Awakenings - 1) each night chooses a goodie role. If the role is dead they will receive only that player's name. If the role is alive they will receive that player's name plus a random alive goodie and alive baddie. 2) RID Zombify - each night may choose a RID. Target must be a Goodie. If the RID is correct, then that player will be moved into a "catatonic state". They will not be notified, but Leonard will be given a success notice. It will be as if that player is dead. Beginning that night, they cannot be acted on nor act. All actions of those types will return as a failure. Votes on them will not count. The only action that can be done on them is for The Creature to give them a dose of L-Dopa. This will "awaken" them for one cycle, night and day. If L-Dopa is given the same night as a successful RID then the catatonic state is delayed one cycle. If Indy wins then the game continues but Leonard goes back into a catatonic state. If a RID Kill is tried on a catatonic player it will fail. Action 1 can be blocked, action 2 can not. Can not die until D2. Each player is expected to participate during the Day Phase. Therefore at the beginning of each day phase players eligible to be lynched will start with 5 votes on them. Posting reduces the votes thusly: 1 Post - 3 votes 2 posts - 1 vote 3+ posts - 0 votes Posting the roster and adding a vote, without saying anything else will not count as a vote. Posts within 10 minutes of each other will count as 1 post, unless they are addressing different posts quoted within the post. Tie rules - 1. Fewest posts up to 3 2. Most votes on previous days 3. Roll of 20 sided die. Highest number dies. 4. Nobody dies Kills are not blocking. RID Kill can be saved.
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Jan 17 2017, 02:49 AM
This is early in the thought process. But Once I get past this hurdle I expect there to be a quick resolution.
One difference from Season 1 is that there will not be two separate BTSCs for the baddies where the Cops can intercept messages back and forth. Instead the Cops will be able to listen in somehow to the BTSC. I will either set up BTSC with greek accounts and grant the cops access, or I will copy and paste certain posts. Now it will be like last time where it will be during a certain time or a certain percentage.
The set-up will have 16 players. I am set on that. They will be:
Avon Barksdale Stringer Bell Bodie Broadus
Lt. Daniels McNulty Bunk Moreland Herc Carver Kima Lester Beadie Russell Bubbles Frank Sobotka Ziggy Sobotka
The Greek
Omar
The reason Frank and Ziggy are in a slightly different color is because I havent ecided if I want this to be 11-3-1-1 with those two able to be recruited over to the Greek's faction, or just start off 9-3-3-1 with two baddie factions.
I am looking for suggestions. I am willing to add/subtract/move roles for balancing purposes. But this effectively 9-3-3-1 set up is my preferred set-up if its manageable. I was thinking of giving the two baddie factions a kill, but one that is 50/50 and not announce in the OP who killed who.
Again, very preliminary...and I'm a sponge.
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Jan 17 2017, 02:34 AM
First off R.I.P Superfly :'( Secondly...nervously submitting... PrologueSpoiler for PROLOGUE I was sitting in my Laz-E Boy the other night, sick as a dog. I didn't have the energy to look for my remote so I sat through a Law and Order marathon. When the marathon ended, an episode of WWE Raw came on. I hadn't watched wrestling in fifteen years so I gave it a shot. I was not impressed. These were not the colorful characters of my youth.
Disappointed I reached for some more NyQuil, rolled onto my side and drifted out of lucidity and into one of those Elmer Fudd dreams.
I'm in a room with Hulk Hogan. He's nodding. "Got it. Secret. Ok, Boss, I won't tell anyone." It becomes clear he's talking to me. "Just tell me what you want me to do in this Battle Royale."
I think quickly on my feet and give him instructions. He grins, approvingly and pats me on the back as he walks out of what must be my office. As he leaves I look around. I'm fairly certain I'm dreaming, but I'm not going to ruin this. I'm in the 1980's and I'm in charge of Rasslin'. This is a childhood dream come true.
Ric Flair struts into my office. "Wooo-oooo. You got some instructions for me?" I rub my palms. "Indeed". After I gave him his secret instructions, "Macho Man" Randy Savage and 9 more of the biggest icons of 1980's wrestling, the golden years, come to me for a secret.
I begin to run out of secrets. By the seventh wrestler, I am stumped. "I have an idea." I look o my left to see Phaze. He shrugs. "I know this is your dream, but I'd like to help." I motion for him to continue.
After the final wrestler leaves, we walk towards the owner's box to see what we've managed to put together.
MechanicsSpoiler for MECHANICS Each wrestler has their own secret WinCon. There will be at least three winners. Each wrestler will also have a secret ability. Along with their secret ability, each wrestler has the opportunity to choose from a community set of actions as follows. There are five(5) actions that each wrestler can choose from each night: block - blocks an opponent's action RID Pin - If correct, wrestler is elimintaed Vote manip - Can change a wrestler's vote during the next day Pin attempt - 3 pin attempts during the match eliminates a wrestler. Only one attempt per night on each wrestler. Attempts will not be in NP until 3rd attempt) Pin Save - Prevents a pin attempt on any wrestler for that night. Each move can be selected during each night phase a set amount of times {x}, depending on number of wrestlers still in play {n} [ x = Roundup(n/4,0)]. If more people choose a move than there are available, nobody gets to use that move. For example, on N1 there are 12 players. Each action can be chosen 3 times. If 4 or more people choose the same action, it will go unused. If on N2 there are 10 players, each action can be chosen 3 times still (10/4 = 2.5 which rounds up to 3). This game will utilize Borda Voting. See here for an explanation. Each player will vote for up to three (3) players as follows: 16. maurice voting for { PlayerA,PlayerB,PlayerC} The points will be as follows [X,Y,Z] will receive 3,2,1 votes respectively. You are not required to vote for all three positions, however any vote with two players will score 2,1 and any vote with one player will score 1. Tie rules - 1. Most 1st place votes 2. Most 2nd place votes 3. Most pin attempts on player 4. Most points accumulated in previous days 5. All in tie flip a coin Vote manips will change the order of the votes for player. If more than one player manips a player's vote, then I will take the average of the points each manip would give those players. Phaze and I are still hammering out one or two secret abilities, but they are about ready to go WrestlersSpoiler for WRESTLERS
Hulk Hogan Ric Flair "Macho Man" Randy Savage The Undertaker The Iron Sheik Andre the Giant Jake "The Snake" Roberts The Ultimate Warrior Jimmy "Superfly" Snuka "Rowdy" Roddy Piper George "The Animal" Steele Kerry Von Erich
FQAsSpoiler for FQA's Will it be made known that nobody got to use that move? If so when and how?The player will be told their action failed. There will be flavor in the NP that will suggest an action was "too popular"Do players leave the game and/or get informed if they achieve their wincon?they will know and likely leave the game No BTSCs or nothin' like that (at least not publicly known)?correctVote manip changes the target's entire borda vote to whatever borda you want?reorganizes, so same 3 voteesSecret abilities, in a game that Phaze has anything to do with? What shows in the NP if there's a loop of blocks? (For that matter, what shows in the NP period?)blocks may be in the NP and "kills/saves" mainly... Maybe 1 or 2 secret abilities RIDs are blockable? Saveable?not blockable. Saveable though Getting three simultaneous pin attempts from different players in one night = out, or need three separate nights?I debated this one. at most 2 will count per night. if there are any deviations from these answers based on ability I will make it known in the role pmPins publicly displayed in NP (or in PM to pinned wrestler)?The player being pinned will not know. The player attempting the pin will know the "attempt" was successful, even if the pin failed. If its the third it will be in the NPWhat gets displayed in the NP if a pin/RID pin get pin saved?Personal take: The pin attempt (and attempter) should still appear in NP along with the save (and saver) - mo concurs
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Dec 26 2016, 05:55 AM
PrologueSpoiler for PROLOGUE I was sitting in my Laz-E Boy the other night, sick as a dog. I didn't have the energy to look for my remote so I sat through a Law and Order marathon. When the marathon ended, an episode of WWE Raw came on. I hadn't watched wrestling in fifteen years so I gave it a shot. I was not impressed. These were not the colorful characters of my youth.
Disappointed I reached for some more NyQuil, rolled onto my side and drifted out of lucidity and into one of those Elmer Fudd dreams.
I'm in a room with Hulk Hogan. He's nodding. "Got it. Secret. Ok, Boss, I won't tell anyone." It becomes clear he's talking to me. "Just tell me what you want me to do in this Battle Royale."
I think quickly on my feet and give him instructions. He grins, approvingly and pats me on the back as he walks out of what must be my office. As he leaves I look around. I'm fairly certain I'm dreaming, but I'm not going to ruin this. I'm in the 1980's and I'm in charge of Rasslin'. This is a childhood dream come true.
Ric Flair struts into my office. "Wooo-oooo. You got some instructions for me?" I rub my palms. "Indeed". After I gave him his secret instructions, "Macho Man" Randy Savage and 9 more of the biggest icons of 1980's wrestling, the golden years, come to me for a secret.
I begin to run out of secrets. By the seventh wrestler, I am stumped. "I have an idea." I look o my left to see Phaze. He shrugs. "I know this is your dream, but I'd like to help." I motion for him to continue.
After the final wrestler leaves, we walk towards the owner's box to see what we've managed to put together.
MechanicsSpoiler for MECHANICS Each wrestler has their own secret WinCon. There will be at least three winners. Each wrestler will also have a secret ability. Along with their secret ability, each wrestler has the opportunity to choose from a community set of actions as follows. There are five(5) actions that each wrestler can choose from each night: block - blocks an opponent's action RID Pin - If correct, wrestler is elimintaed Vote manip - Can change a wrestler's vote during the next day Pin attempt - 3 pin attempts during the match eliminates a wrestler. Only one attempt per night on each wrestler. Attempts will not be in NP until 3rd attempt) Pin Save - Prevents a pin attempt on any wrestler for that night. Each move can be selected during each night phase a set amount of times {x}, depending on number of wrestlers still in play {n} [ x = Roundup(n/4,0)]. If more people choose a move than there are available, nobody gets to use that move. For example, on N1 there are 12 players. Each action can be chosen 3 times. If 4 or more people choose the same action, it will go unused. If on N2 there are 10 players, each action can be chosen 3 times still (10/4 = 2.5 which rounds up to 3). This game will utilize Borda Voting. See here for an explanation. Each player will vote for up to three (3) players as follows: 16. maurice voting for { PlayerA,PlayerB,PlayerC} The points will be as follows [X,Y,Z] will receive 3,2,1 votes respectively. You are not required to vote for all three positions, however any vote with two players will score 2,1 and any vote with one player will score 1. Tie rules - 1. Most 1st place votes 2. Most 2nd place votes 3. Most pin attempts on player 4. Most points accumulated in previous days 5. All in tie flip a coin Vote manips will change the order of the votes for player. If more than one player manips a player's vote, then I will take the average of the points each manip would give those players. Phaze and I are still hammering out one or two secret abilities, but they are about ready to go WrestlersSpoiler for WRESTLERS
Hulk Hogan Ric Flair "Macho Man" Randy Savage The Undertaker The Iron Sheik Andre the Giant Jake "The Snake" Roberts The Ultimate Warrior Jimmy "Superfly" Snuka "Rowdy" Roddy Piper George "The Animal" Steele Kerry Von Erich
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