Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
- Site Rules
- Our Wiki

Also registering and replying to my welcome message with how you found this site without me asking you to will get you 2 rep points, which is very helpful later on.

Thank you for visiting our site and please Register


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Please note that beside the general rules of the current game, there are a few important things players should avoid at all costs: PM repping, Illegal BTSC, Ghost Posts, Active Metagaming, Account sharing.
Please read about them in the Board Rules

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 Psychic Turbo the 1th
Posts: 2285
Gender: Male 
Awards: 16

B: 2-4
G: 12-5
I: 2-3
O: 6-12
TG: 2-0
  Posted Jun 16 2017, 08:43 AM
Psychic Mafia

BTSC and group NK. Wincon: Majority.
1. Telekinetic: Says “Player A will try to act on player B. If so, redirect them to player C.”
2. Brainwasher: Says “Player D will try to use ability E. If so, make them use ability F.” Must be an ability in this game design. Cannot act on a baddie.

Baddies are told if they successfully alter their target's action, and are informed at the end of the day phase.
Baddie actions fail if their target does not attempt to act that night or the following day.
If the Brainwasher targets the Shrink and the Shrink acts during the day, the day's vote manip will fail and the Shrink will use the assigned action on his vote manip target on the following night.

Wincon: Eliminate baddies.
1. Empath: Follow spy. Sees baddies acting on their targets even if their prediction is incorrect. Gets screwy results if redirected by the Telekinetic.
2. Faith healer: Save, may act on self.
3. Hypnotist: Block. Neither the hypnotist nor the target are informed if the block is successful.
4. Exorcist: Kill and role spy, both on the same target. Spy only works if target is killed.
5. Shrink: Vote multiplier x0. Can be stopped by a block or baddie mind control on the preceding night.
6. Medium: Is assigned the role of one of the other five goodies so two of that role are in play, and is not told they are the Medium.

NP shows kills and successful saves
Lynch shows faction only
OOP: Block > baddie actions, kills are not blocking
Tie lynch rules: No one dies
Posts: 2285
Gender: Male 
Awards: 16

B: 2-4
G: 12-5
I: 2-3
O: 6-12
TG: 2-0
  Posted Jun 16 2017, 08:44 AM
Psycat: plasmid

The Space Cowboy
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Posts: 5722
Gender: Male 
Awards: 15

B: 6-5
G: 5-6
I: 4-2
O: 5-5
  Posted Jun 16 2017, 09:25 AM
mo #9

Yup, I just predicted you will adding another rooster spot

Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

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