Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
- Site Rules
- Our Wiki

Also registering and replying to my welcome message with how you found this site without me asking you to will get you 2 rep points, which is very helpful later on.

Thank you for visiting our site and please Register

Regards,

Nana7
Admin of MafiaManiac
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Yuli

The Lone Gunman

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Jan 30 2018, 05:58 PM
[attachmentid=2872]

maurice: Attaching a screenshot of Slick's name.

It's not just the shoutbox, either. I see it this way in Slick's Creations.
Jan 11 2018, 05:24 PM
A long time ago, we discussed Order of Actions and Order of Precedence.

I think that led to a pretty decent understanding of how other hosts viewed the OOA.

But now we have the concept of the "Blocking Kill" and I'd like to discuss that here using a few examples. From what I can gather, some hosts give kills the additional benefit of blocking their target.

This is my understanding:

Spoiler for OOA Where Kills are not blocking

Spoiler for OOA Where Kills are blocking

Spoiler for OOP where kills are not blocking

Spoiler for OOP where kills are blocking


Note that in the OOP versions, there isn't a difference between a blocking kill and a not-blocking kill. This is due to the principles behind OOP that I enjoy, and one of the reasons I use OOP almost exclusively. It makes the job of resolving actions a ton easier, especially in larger games.

Does anyone disagree with the results above using their understanding of OOA/OOP?

The only way I could see a different position is if you interpret "blocking kill" to mean both a block action and a kill action against the same target. I interpret it as "a kill that stops the target's action" so all of the blocking kill still falls under the OOA/OOP in one entry. If that's not the case, do saves also prevent the "block" part of the kill? Or just the kill?

Another question: If your kills are blocking, do self-saves ever work?
Dec 22 2017, 01:12 PM
Elchra -- Hirkala
Courta -- Plasmid
Nina -- Deoxygenated
Grszl -- Araver
Vledaucht -- Machina
Chamber -- Hachi
Drasil -- Framm
Emmerling -- Maurice


Prince Tievos -- Boquise
Guidry -- Sparrowhawk
Orivior -- Flamebirde


Order and Chaos -- Aura
Dec 19 2017, 01:44 AM
The King's Guard--Has BTSC and Night Kill--WINCON: Be in majority.

Boquise:
Prince Tievos -- Heir to the throne of Amynia, the prince is a clever, silver-tongued lad. He has the ability to persuade the vote of one player each day (vote redirect [including multipliers, but not the +1 for Vledaucht unless the vote is redirected to Vledaucht.])

Sparrowhawk
Guidry -- The Prince's magical hunting dog. He can sniff out any target based on role. Guidry targets a role and is given the name of the player. Because of the extraordinary magic, however, anyone spied by Guidry cannot be lynched or killed the following day and night.

Flamebirde:
Orivior -- The Mage Royale of Amynia. He has a Bag of Secrets, but cannot seem to open it in the forest. SECRET ABILITY activated by the death of Drasil. He wears a ring that disguises his intentions. If he is faction spied by Elchra, he appears as a Forest Dweller. If she touches him, however, he appears as Orivior.
SECRET ABILITY
Within his Bag of Secrets, Orivior holds one Cloak of Invisibility and one Slaying Blade. Any time he is able, he may use one or both of these items in addition to his nightly passive ability. Both items in the bag are usable only once. The Cloak protects against any unfriendly action for whichever phase it is used. If used at night, it will prevent any kill, trap, or spy used against him. If used during the day, all votes against him count as x0. The Blade may also be used during any night or day. If Orivior knows the true name (RID) of a player, he may whisper it to the Blade. The blade will kill that person at the end of that phase.


Updated OOP:
Cloak of Invisibility >> Trap >> RID Kill > Kill >> Spy

Dec 19 2017, 01:17 AM
Witch Hunt Mafia

In a land of myth and a time of chaos, three sisters are being hunted by the King's Guard, led by the bold Prince Tievos. After several days hard ride, the Prince's party comes to the forest where the witches are rumoured to dwell. What awaits them, however, is a puzzle so mysterious--cursed by a magic of unidentity which hides the true names of all things. Every day, the souls of the creatures in the forest replace the body and are summoned to a clearing. The clever prince, knowing of the power and wickedness of the witches, has devised a means of identifying his allies (allowing for BTSC).

Forest dwellers--WINCON: Eliminate the King's Guard.
Elchra -- Eldest of the three sisters. She is physically blind, but can see the natural auras of anyone she looks at (faction spy). If she touches a person, she also learns their identity (role spy), but the person is informed that they have been touched. If a touched player is Order and Chaos, Elchra will die immediately. If she touches Guidry, the dog will bite her finger off and she will be unable to use the touch ability again.

Courta -- The middle child who was always overlooked. Her vote counts as x0. She has an uncanny ability to summon creatures, however, and may summon one or two to vote in her stead, if she wishes. (Self vote manip, x0, x1, or x2)

Nina -- The youngest of the sisters who has a knack for everything. Bright-eyed and brilliant, she can duplicate the (active) night or day action of any player. She chooses a subset of three roles before the start of a cycle and the chosen one is random. The host will PM Nina which action she will have for that cycle.

Grszl -- A werewolf who inhabits the forest. Several years ago, the witches gave him the ability of common speech and he has been grateful and friendly ever since. He may save one target per night. Once during the game, he may RID save from lynch any of the three sisters.

Vledaucht -- A vampire who lives peacefully with the witches, who created a daytime environment in which he could live, although it is still unpleasant. As a vampire, he cannot die at night. During the day, however, every vote for Vledaucht counts as +1 (after vote manipulation). (Passive)

Chamber -- A fairy who keeps a secret layer within the forest's lake. She may lure one person to her lair every night (trap). Additionally, she may choose to stay in her lair during the day. Her vote will count as x0, but she will learn the role of the trapped player.

Drasil -- The spirit of the oldest trees that keeps the forest's magic in balance. If he is lynched, his role is revealed but he does not die. If he dies or is lynched, the magic of the forest will then be broken and the King's Guard will be able to use their secret weapon.

Emmerling -- The river that runs through the forest. If she knows a true name, she can animate an object to remove the person from the forest (RID Kill).


The King's Guard--Has BTSC and Night Kill--WINCON: Be in majority.

Prince Tievos -- Heir to the throne of Amynia, the prince is a clever, silver-tongued lad. He has the ability to persuade the vote of one player each day (vote redirect [including multipliers, but not the +1 for Vledaucht unless the vote is redirected to Vledaucht.])

Guidry -- The Prince's magical hunting dog. He can sniff out any target based on role. Guidry targets a role and is given the name of the player. Because of the extraordinary magic, however, anyone spied by Guidry cannot be lynched or killed the following day and night.

Orivior -- The Mage Royale of Amynia. He has a Bag of Secrets, but cannot seem to open it in the forest. SECRET ABILITY activated by the death of Drasil. He wears a ring that disguises his intentions. If he is faction spied by Elchra, he appears as a Forest Dweller. If she touches him, however, he appears as Orivior.


WINCON: Outlive/Remove all humans* from the forest.
Order and Chaos -- Two beings made of wind that help each other by opposing the other. Every odd night, Order gets a RID kill. Every even night, Chaos gets a regular kill.

*Humans are the three witches, the Prince, and the Mage Royale.
If the Indy wins, the game is over. In the event that the Forest Dwellers and Order and Chaos meet their appropriate WINCONs at the same time, the Forest Dwellers also lose, even if Order and Chaos are killed that same night/day.


OOP:
Trap >> RID Kill > Kill >> Spy

Q&A:
Successful saves, traps, and kills will be showing in the NP.
Spies, vote redirects, unsuccessful night actions, and day actions won't be shown.
Trap makes the player unkillable, silences, and blocks.
Nina's actions will appear the same way as the original owner of that ability. She can choose any active ability of any role, regardless of whether the role is alive.
If Vledaucht is targetted to be killed, the kill is not successful and won't show in the NP.
Kills are not blocking, but are subject to the OOA/OOP (so if Guidry dies at night, he won't get spy results because Spy is evaluated after all kills.)
All ODTG abilities can be used only once, successful or not.
Guidry cannot spy any player more than once.
If Drasil is lynched, his role is revealed, but he doesn't die. He can be NK'd at any time, though.
Tie lynch rules: Nobody dies. (In my notes, I considered the first role to appear alphabetically among those tied.)

Players:
1. sparrowhawk
2. Hirkala
m. maurice
4. Framm
5. deoxygenated
6. Machina
7. Araver
8. Boquise
9. Flamebirde
A. Aura
B. Hachi
C. Plasmid

Night 1 - Day 1 - Night 2 - Day 2 - Night 3 - Day 3 - Night 4 - Day 4 - Night 5
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Comments
Anon26
Check the BD convo....
Jul 16 2011, 12:22 PM
Yuli
Wtf are comments?

Nov 7 2010, 01:56 AM
filly678
Ok. You're going to replace Riranor.
Oct 26 2010, 06:04 PM
akaslickster
You are needed for us to start filly's game. We are desperate.
Oct 14 2010, 09:42 PM
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