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 Poll. Who to investigate
 
As Cop, who do you investigate on a priority basis?
Investigate Scummiest read(S). [ 3 ]  [21.43%]
Investigate Nullest read(s) [ 6 ]  [42.86%]
Investigate most influential/best player(s). [ 5 ]  [35.71%]
Total Votes: 14
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  Posted Sep 8 2015, 05:57 PM
I think it depends ... you job as cop is not to provide the whole solution. You just need to provide town with enough edge to win.

Claiming on first baddie : If you spy a really dangerous baddie like one with spy ability ... cripple the baddies from claiming a dead player's role.
Claiming with only town results: It is a numbers game ... if you have enough town results and maybe some town reads. Provide them let the other townies take it from there. The baddies will be narrowed down to just a couple of players so not much place to hide.
Claiming with baddie result: If the baddie is not that dangerous but it is later in the game when goodies are lower in numbers ... maybe you should claim http://mafiamaniac.org/smile/tongue.gif raise morale, hopes and all that stuff by lynching a baddie. Otherwise ... no risk ... no reward http://mafiamaniac.org/smile/tongue.gif


Something just occurred to me ... What approach should the spy have in a game that starts with just one baddie that has a recruit ability ?



QUOTE (Auramyna @ Mar 17 2015, 03:30 AM)
user posted image Hey Barc, I'll let you in on a little secret. Feeding Saab's ego is what kills him ... or the other way around. user posted image  Don't try and understand it, just take my word for it. user posted image

@Saab - You shouldn't have told me your secret. user posted image



QUOTE (yuiop @ Mar 21 2015, 02:57 PM)
And of course there's 3 pages already, Saab is in this BTSC. user posted image
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  Posted Sep 8 2015, 06:36 PM
All this also depends on whether there is a redirect in play that could mess with the spy's results, making them unreliable.

Well in such a set-up, if the spy spies the baddie at N1, they should get em immediately.


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  Posted Sep 11 2015, 08:49 PM
QUOTE (Dr.SaaB @ Sep 8 2015, 04:57 PM)
I think it depends ... you job as cop is not to provide the whole solution. You just need to provide town with enough edge to win.

Claiming on first baddie : If you spy a really dangerous baddie like one with spy ability ... cripple the baddies from claiming a dead player's role.
Claiming with only town results: It is a numbers game ... if you have enough town results and maybe some town reads. Provide them let the other townies take it from there. The baddies will be narrowed down to just a couple of players so not much place to hide.
Claiming with baddie result: If the baddie is not that dangerous but it is later in the game when goodies are lower in numbers ... maybe you should claim http://mafiamaniac.org/smile/tongue.gif raise morale, hopes and all that stuff by lynching a baddie. Otherwise ... no risk ... no reward http://mafiamaniac.org/smile/tongue.gif


Something just occurred to me ... What approach should the spy have in a game that starts with just one baddie that has a recruit ability ?


Actually this leads me to yet another question: how scummy/townie is it ideal to behave like if you are cop? The reason I ask this is because If you come across too townie, you are likely to get NKed and if you appear too scummy, people may not believe you when you claim. So what is the right meta to have when deciding how townie/scummy to act when cop?


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  Posted Sep 14 2015, 02:25 PM
I spy on my townreads. but not super townie reads usually. If someone is super townie and is being townread by everyone then that's a scumkill. If someone is really scummy they're going to be lynched anyway. But a townie who's not super townie could be fooling everyone and coast to the end.
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  Posted Sep 14 2015, 03:23 PM
QUOTE (QuickTwist @ Sep 11 2015, 07:49 PM)
QUOTE (Dr.SaaB @ Sep 8 2015, 04:57 PM)
I think it depends ... you job as cop is not to provide the whole solution. You just need to provide town with enough edge to win.

Claiming on first baddie : If you spy a really dangerous baddie like one with spy ability ... cripple the baddies from claiming a dead player's role.
Claiming with only town results: It is a numbers game ... if you have enough town results and maybe some town reads. Provide them let the other townies take it from there. The baddies will be narrowed down to just a couple of players so not much place to hide.
Claiming with baddie result: If the baddie is not that dangerous but it is later in the game when goodies are lower in numbers ... maybe you should claim http://mafiamaniac.org/smile/tongue.gif raise morale, hopes and all that stuff by lynching a baddie. Otherwise ... no risk ... no reward http://mafiamaniac.org/smile/tongue.gif


Something just occurred to me ... What approach should the spy have in a game that starts with just one baddie that has a recruit ability ?


Actually this leads me to yet another question: how scummy/townie is it ideal to behave like if you are cop? The reason I ask this is because If you come across too townie, you are likely to get NKed and if you appear too scummy, people may not believe you when you claim. So what is the right meta to have when deciding how townie/scummy to act when cop?


Yes, if you act too scummy your red check may counter-claim you and get you lynched http://mafiamaniac.org/smile/whome.gif

I dislike playing "scummy on purpose", to be honest, I would rather attempt to play as "aggressively VT" as possible as cop rather than play scummy, and make my checks appear as "seamless" as possible to make them seem like reads rather than checks to the mafia http://mafiamaniac.org/smile/shhh.gif


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  Posted Apr 22 2016, 04:10 PM
I have always been one to investigate the influential players because I want to know who is leading me http://mafiamaniac.org/smile/smile.gif
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  Posted Aug 21 2016, 10:25 PM
Another possibility dawned on me. Investigate people who are likely to live to MyLo


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