|QUOTE (plasmid @ Mar 9 2015, 12:53 PM)|
|I completely forgot to put what shows in NP. |
I think I would add a baddie block to Small Basic 2 to keep the Spy from outing and getting continuously saved. Not appearing in the NP.
Haha, that's really funny because I actually put a block there but Nana queried it so I edited it out. Apparently the small baddies 2 listed above is confirmed to be balanced.
I feel kinda bad not giving baddies anything but balance is so tight in small games that the addition of half a player (i.e adding a vanilla or converting a vanilla to an active role) can have a big enough effect that it unbalances the game. I guess we could try it both ways and see how it runs in practice.
Edit1: And that is a very good point about the spy being saved. There just isn't time for the baddie to uncover the save and kill them prior to killing the spy. Even the spy clearing one extra goodie would break the game for the baddie.
Edit2: And if adding that block unbalances the game, we will just have to add another vanilla goodie. One thing is for sure, a spy and save without some counterbalance like an unsaveable RID killl or a block will not work.