Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

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 Xenoblade Chronicles Mafia
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  Posted Feb 16 2018, 04:00 PM
Long ago, the world was nothing more than an endless sea, cloaked in a boundless sky reaching as far as could possibly be imagined.
Then two great titans came into existence... The Bionis, and the Mechonis.
The titans were locked in a timeless battle, until at last... Only their lifeless corpses remained.

In time, life flourished on the remains of the Bionis. But the Mechonis' corpse had also give rise to its own mechanical life-forms, and the so-called "Mechon" seemed determined to wipe out all Bionis life, including the human-like Homs.

However, not all was as it seemed...
Neither of the slumbering titans were truly dead.
While the soul of the Mechonis treated its denizens with respect, and was not actually the one responsible for the attacks on the people of Bionis, the soul of the other sleeping titan viewed the myriad forms of life dwelling on its body as nothing more than sustenance for its own eternal existence, to be periodically wiped out so that none of them could ever advance far enough to leave its body behind. And the time of the Bionis' reawakening is drawing ever closer...

Xenoblade Chronicles Mafia

The Heroes of Bionis (Goodies)
Wincon - Thwart Zanza's Disciples and put a stop to the Mechon threat.
(Lynch/kill all baddies and Egil)

A Homs engineer from Colony 9, and wielder of the Monado, a strange sword-like weapon that sometimes grants him visions of possible futures.

-Set of ODTG night abilities: Kill, save, block, faction spy

Shulk's childhood friend. A jovial fellow, he is fiercely loyal to his companions and would gladly lay down his own life to preserve Shulk's.

-Automatically saves Shulk every night. Can be blocked/redirected. When redirected onto a target other than Shulk, the visit has no effect.
-Knows who Shulk is.

A medic from the Colony 6 Defense Force, and survivor from the Mechon assault on said colony. Fights to avenge her fallen comrades, including her deceased fiancé, Gadolt.


The previous wielder of the Monado and hero of the Homs. Lost the use of his right arm due to injuries sustained when the Monado rejected him as its wielder.

-If attacked (and not saved) at night, does not die until the end of next day cycle.

The half High Entia, half Homs princess of Alcamoth, who is next in line to the throne.

-Faction spy

The Nopon "Heropon" hailing from Makna Forest's Frontier Village. In reality, he is just fulfilling the role of Heropon to pay off massive debt to the village chief.

-x3 vote manip. Target is picked at night and the multiplier is active the following day, even if Riki is dead. Cannot be used on self. Target is told their vote was boosted at the beginning of the day.

A childhood friend of Shulk and Reyn, previously believed to have been killed during a Mechon attack on Colony 9. In reality she was captured and her body was mechanized to serve Egil's ends, but she was later saved by Shulk and co.


A mysterious fellow with an odd manner of speaking. Served as Alcamoth's seer under the emperor, and seems to have ties to Zanza.

-ODTG at night, may enter 1-on-1 private BTSC with a player of his choice. (Cannot be blocked or redirected)
-Appears baddie to spies

(One, and only one of the following roles will appear at random)

Emperor Sorean
The current emperor of the High Entia and Melia's father.

-Target spy

Sharla's little brother and leader of the Colony 6 restoration effort.

-Follow spy

Chief Dunga
The leader of the Nopon and chief of Frontier Village.

-Beep spy (Choose 3 players each night. If exactly one is a baddie or Alvis, receives a "beep")

Zanza's Disciples (Baddies)
Wincon - Ensure the eternal cycle of death and rebirth continues unhindered.
(Wipe out goodies and indy. Game will immediately end if indy is dead and the goodies cannot conceivably win under any circumstances.)
-Have BTSC and uncarried kill. May trade kill for 2 RID kills. (Can be saved)

The immortal soul of the Bionis. Considers himself a god and sees all other life as beneath him.

-Cannot be killed at night.
-Appears innocent to spies.
-ODTG at night may boost the faction kill to an unstoppable Kill+Block. (Kills Dunban instantly, is still not carried. Cannot be used when trading kill for 2 RID kills)

One of Zanza's disciples and the head of Alcamoth's Ministry of Research. She has secretly been working with Zanza to revert the other High Entia to their original feral Telethia forms under his control, in exchange for her own immortality.


One of Zanza's disciples, and Shulk's father-figure. Actually a Giant disguised as a Homs.
He has been subtly manipulating all the races of Bionis to his master's ends.

-Self vote manip x0-x2

The Mechon (Indy)
Wincon - Destroy Zanza permanently, by killing him and cutting off his energy supply, which includes all those unfortunate enough to have been born from the Bionis.
(Be among the final 4. Game ends immediately on an indy win)

An exile of the machine-like, humanoid Machina race originating from Mechonis. He has seized control of the Mechonis, betraying his own people and the soul of the titan itself, in single-mindedly pursuing the complete and utter destruction of the Bionis.

-Has a kill+role spy every even night. (Uncarried)
-Can kill every night once all baddies are dead.
-Cannot be killed at night.
-Appears innocent to spies
-If killed by Zanza, Egil's RID is immediately revealed as he dies.

Special rules/mechanics
-Tie lynch: D1 nobody dies, D2 onwards all players in the tie die.
-You will be told if blocked, even if no action was prevented.
-You will not be told if your block was successful or not.
-Redirect fails if target was not taking any action.
-Zanza's ODTG kill will bypass Dunban's delayed death, Egil's night immunity, Reyn's save and Sharla's save.
-ODTG abilities are used up even if the effect is blocked or otherwise fails.
-The baddie RID kills do not require both guesses to be correct. However, only correctly-RID'd targets will die.

What shows in the night post:
-Successful kills (Including the killing role responsible, and the type of kill)
-Unsuccessful kills (including those thwarted by a save, but not RID kills with incorrect RID guesses. What prevented the kill is NOT shown)

What shows in the day post:
-Lynched players' names and roles
-Dunban succumbing to his wounds

OOA: Alvis's BTSC establishment >> Redirect >> Zanza's ODTG unstoppable kill+block >> Block >> Spy (all types) >> Riki >> Save >> Kill (Including the baddie NK, RID kills, and Egil's hybrid kill+spy)

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The Space Cowboy
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  Posted Feb 16 2018, 04:26 PM
Let it simmer in here over the weekend in case plasmid, aura or anyone else has questions. Nobody will sign up until Monday anyway.

Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

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  Posted Feb 17 2018, 10:32 AM
I think it looks good

I'm an educated man, I read various remarkable books, but I cannot understand the direction I myself want to go, whether to live or to shoot myself, as it were. So, in case, I always carry a revolver about with me. - Epikhodov
And perhaps we are funny. But you must never imagine, that just because something is funny, Monsieur le Marquis, it is not dangerous. - Mr. Croup
I have always felt that violence was the last refuge of the incompetent, and empty threats the last sanctuary of the terminally inept. - Monsieur le Marquis
There is nothing so dangerous for anyone who has something to hide as conversation!... A human being cannot resist the opportunity to reveal himself and express his personality which conversation gives him. Every time he will give himself away. - Agatha Christie
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  Posted Feb 18 2018, 04:56 PM
Looks good to go to me, I think we covered it pretty well in the ideas thread and nothing stands out on a re-read now.
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  Posted Feb 18 2018, 05:40 PM
After several re-reads to make sure I hadn't missed anything, I came up with the following changes:
-In the event Riki targets Dickson, Riki's vote manip overwrites Dickson's for the upcoming day, forcefully locking Dickson's vote to x3.
-Egil's role spy is always accurate.
-You will be told if your redirect was successful.

The first is to clarify what happens when Riki and Dickson's vote manip abilities collide.
The second is to clarify how Alvis and Zanza interact with Egil.
The third I didn't clarify and was a little torn on, but since I've stripped Lorithia of her lynch frame I opted to slightly buff her redirect.

I also have made a list of easily-customizable action-related PMs for things such as telling a player they were blocked, killed, their spy results, or what have you, as well as the format in which certain occurrences will detailed after the flavor in day/night posts. (As I intend to utilize a similar day/night post structure to Hirkala)
Is there any issue with me making these public in the OP? I expect PM repping will be less of a problem if anything I'll ever possibly PM a player is out on the table for all to see.

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  Posted Feb 18 2018, 05:47 PM
There's also the beep spy and redirects, I need to figure out how that should work.
Perhaps the first target is changed while the other two are left intact?

Additionally it seems I left out whether or not players are told if they are redirected, to which the answer is no. I'll add that to the OP.

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  Posted Feb 18 2018, 07:29 PM
I'm going to make you Host for Lane 1.

You can add a signup thread in that topic. We'll get you an in-game mod (IGM) who can also serve as a co-host. (You would typically get an IGM to handle BTSC and such)

Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I hate it when stupid gets reinforced - maurice
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning. user posted image
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