Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
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- Our Wiki

Also registering and replying to my welcome message with how you found this site without me asking you to will get you 2 rep points, which is very helpful later on.

Thank you for visiting our site and please Register

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GMaster479
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Glycereine

Rebel Pirate Captain

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Jul 4 2018, 07:11 PM
Based on the boardgame:

Rough start (refining today):
6 characters (from original game)
6 roles (assigned randomly to the characters)

Murderer - Kill
Block
Save
RID Murderer (arrest)
RID Weapon
RID Location

Day lynch per normal

if the murder weapon or location is correctly RID, the guesser learns the identity of one other goodie but becomes vanilla for the remainder of the game.

Night post will contain the names of the character performing the action (IE Professor Plum checks to see if the crow bar is the murder weapon), effectively tying them to their roles. This will out that the killer is XX character, but not who the player is controlling him. Essentially the unknown of what character has what role will be largely known the first night.

Goodies need to arrest the murderer (lynch)
Murderer needs to avoid arrest for 4 lynches (fixed duration game) or kill all goodies, or end a day with only 1 goodie alive who cannot prevent his own death or kill the murderer.
tie lynches result in no lynch


Fleshing out details and making it pretty, but thoughts?
Jun 17 2011, 05:46 PM
You keep thinking happy thoughts. No matter how hard you try you can't get your feet off the ground. Perhaps its because you're out of pixie dust...


or perhaps you're dead.



Roles are:
Content Hidden
Jun 17 2011, 05:05 PM
Pirates: - BTSC – Pirates have an RID recruit guess for Jack, or can instead choose to spy. This can be carried out by any of the pirates. If Jack is spied using this ability, he cannot be recruited for 2 nights following. Must be in the majority to win.
Yuli - Captain Hook – Kill, cannot die at night while Smee is alive (except by croc)
Akriti - Mr. Smee – Loyal devotion to Captain Hook, he protects him at all times – Bodyguard, if hook dies, inherits kill.
Auramyna - Pirate – A simple minded minion, he can prevent his target from acting each night – block. Block actions can prevent kills and RID kills unless the blocker is RID killed.

Jun 17 2011, 05:03 PM
Never Never Land has been disrupted. The anti-aging properties of the place have gone to extremes and time itself is out of sync. The ages of the children and adults are relatively inaccurate.

When a person first enters Never Never Land, their age is the same as it was in the outside world. They however never age in Never Never Land, even while gone. So when people return after having been in the world, they are suddenly the age they were when they were last in Never Never Land.

Wendy is alive and young despite the situation in the world around them. Due to the chronological absurdeties, old rivalries and new ones coexist.

Pirates: - BTSC – Pirates have an RID recruit guess for Jack, or can instead choose to spy. This can be carried out by any of the pirates. If Jack is spied using this ability, he cannot be recruited for 2 nights following. Must be in the majority to win.
Captain Hook – Kill, cannot die at night while Smee is alive (except by croc)
Mr. Smee – Loyal devotion to Captain Hook, he protects him at all times – Bodyguard, if hook dies, inherits kill.
Pirate – A simple minded minion, he can prevent his target from acting each night – block. Block actions can prevent kills and RID kills unless the blocker is RID killed.


Lost Boys and Friends: Must eliminate the Pirates.
Peter - RID guess on Rufio per night, additionally has a kill ability
Wendy – Caring and compassionate, she can protect a target from Kills or RID kills each night – save
Jack – His devotion to Peter is shaky at best, but he is aggressive whichever side he is on – RID kill
Maggie – Unsuspected as very useful, Maggie is able to sneak into most areas and learn the identity of a person each night – spy
Thud Butt – The largest of the lost boys, he can inherit Peter's kill if Peter is killed in the first two day/night cycles. Prior to that he can coerce others to vote with him, redirecting one vote per day – Vote redirect
Tootles – Has been transported back to Never Never Land despite being very old. He can't remember much and has a terrible habit of misplacing his marbles – Block
Pockets – Can recognize faces by touch but only if he knows what he's "looking" for - RID guess.


Indies:
Rufio – Recruitable if Peter RID's him. If not he must eliminate Peter and Hook. – Redirect if recruited. Straight kills are not redirectable, but RID kills are (only if the new target is the guessed role). Has RID Kill Prior to recruitment but can only be used on Peter. He can instead choose to RID Guess anyone.
TinkerBell – Eliminate Wendy, peter must survive. – Spy OR RID kill attempt on Wendy. Game continues if she reaches her wincon but she is removed from the game.
Croc – Must kill Hook (if hook is lynched he can win by being last one standing). – RID Kill, unlynchable
Jun 14 2011, 12:33 AM
Never Never Land has been disrupted. The anti-aging properties of the place have gone to extremes and time itself is out of sync. The ages of the children and adults are relatively inaccurate.

When a person first enters Never Never Land, their age is the same as it was in the outside world. They however never age in Never Never Land, even while gone. So when people return after having been in the world, they are suddenly the age they were when they were last in Never Never Land.

Wendy is alive and young despite the situation in the world around them. Due to the chronological absurdeties, old rivalries and new ones coexist.

Pirates: - BTSC – Pirates have an RID recruit guess for Jack, or can instead choose to spy. This can be carried out by any of the pirates. If Jack is spied using this ability, he cannot be recruited for 2 nights following. Must be in the majority to win.
Captain Hook – Kill, cannot die at night while Smee is alive (except by croc)
Mr. Smee – Loyal devotion to Captain Hook, he protects him at all times – Bodyguard, if hook dies, inherits kill.
Pirate – A simple minded minion, he can prevent his target from acting each night – block. Block actions can prevent kills and RID kills unless the blocker is RID killed.


Lost Boys and Friends: Must eliminate the Pirates.
Peter - RID guess on Rufio per night, additionally has a kill ability
Wendy – Caring and compassionate, she can protect a target from Kills or RID kills each night – save
Jack – His devotion to Peter is shaky at best, but he is aggressive whichever side he is on – RID kill
Maggie – Unsuspected as very useful, Maggie is able to sneak into most areas and learn the identity of a person each night – spy
Thud Butt – The largest of the lost boys, he can inherit Peter's kill if Peter is killed in the first two day/night cycles. Prior to that he can coerce others to vote with him, redirecting one vote per day – Vote redirect
Tootles – Has been transported back to Never Never Land despite being very old. He can't remember much and has a terrible habit of misplacing his marbles – Block
Pockets – Can recognize faces by touch but only if he knows what he's "looking" for - RID guess.


Indies:
Rufio – Recruitable if Peter RID's him. If not he must eliminate Peter and Hook. – Redirect if recruited. Straight kills are not redirectable, but RID kills are (only if the new target is the guessed role). Has RID Kill Prior to recruitment but can only be used on Peter. He can instead choose to RID Guess anyone.
TinkerBell – Eliminate Wendy, peter must survive. – Spy OR RID kill attempt on Wendy. Game continues if she reaches her wincon but she is removed from the game.
Croc – Must kill Hook (if hook is lynched he can win by being last one standing). – RID Kill, unlynchable
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akaslickster
happy bday

May 10 2014, 11:05 AM
akaslickster
BOO!
Apr 16 2013, 11:00 PM
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