Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
- Site Rules
- Our Wiki

Also registering and replying to my welcome message with how you found this site without me asking you to will get you 2 rep points, which is very helpful later on.

Thank you for visiting our site and please Register

Regards,

Nana7
Admin of MafiaManiac
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Lord of Combat, God of Sarcasm
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Mafia Record: 37-45
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Goodie Record: 15-22
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Hirkala

Sith'ari

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Aug 13 2017, 06:14 PM


Skyrim Mafia

With the signing of the White-Gold Concordat in 4E 175, the Empire's hold on Tamriel was broken. But concessions were made. To the Nords, the banning of the worship of Talos was the last straw. Not to mention the thought of those damnable Thalmor in power. Anti-Imperial sentiment and old world thought split the region of Skyrim in half, pitting neighbor against neighbor, friend against friend, even turning blood against blood. Feuds began between families, holds stopped trading, brothers became enemies.

In 4E 201, a new, even greater threat presented itself. Alduin, the World-Eater himself, re-entered the world through a rift in time. Dragons had not been seen since the Dragon War, when the Tongues had used knowledge gleaned from Alduin's former lieutenant, Paarthurnax, and had devised a way to bestow mortality upon Dragons. "JOOR ZAH FRUL" was their cry, forcing Dragons down. But Alduin would not be cowed so easily. So, the Tongues banished him. Where, they were unsure. But the people of Skyrim knew. They had merely sent him forward in time.

Alduin emerged at the Throat of the World and began his work. More and more Dragons were resurrected and the Dragon War began anew.

But, evil would not stand unchallenged. A being was born. The body of Men, with the soul of a Dovah! The Dragonborn comes!


Imperials
WinCon - Send the Stormcloaks to Shor's Hall!
BTSC; Night Kill

General Tullius - Imperial commander in Skyrim. Believes in the Empire and will fight to maintain its hold on Skyrim. Views Ulfric Stormcloak as a traitor and a coward. Each night, may attempt to RID Kill a player. [RID KILL]

Legate Rikke - General Tullius' second-in-command. A Nord woman that believes the Empire is necessary to defend Skyrim from the Aldmeri Dominion. Each night, uses her strength and combat prowess to stop her enemies. [BLOCK]

Elisif the Fair - Jarl of Haafinger. Elisif is the widow of High King Torygg and likely candidate for High Queen, should the Stormcloak Rebellion be put down. Though she is inexperienced, she is loved and respected throughout her Hold. That power allows her to influence someone's vote each day. [VOTE REDIRECT]

Imperial Soldier - Just your average Imperial fighting man. Good with following orders.
Will seek out enemies for General Tullius. Each night, may follow a player and see who they acted on. [FOLLOW SPY]



Stormcloaks
WinCon - Send the Imperials to Shor's Hall!

Dragonborn - An individual of legend with the soul of a Dovah - a Dragon. Each night,
may use the Voice to Shout at a player. Shouts include Unrelenting Force (block), Aura Whisper (role spy), Kyne's Peace (save), and Marked for Death (kill). The Dragonborn may only use each Shout once. [CHOICE]

Lydia - Dragonborn's Housecarl. Each night, may submit a RID Guess for the Dragonborn.
If successful, gains BTSC with the Dragonborn and becomes vanilla. [RID GUESS]

Arngeir - Leader of the Greybeards and an instructor in The Way of the Voice. Each night,
he may submit a RID Guess for the Dragonborn. If successful, the Dragonborn will be allowed to reuse an expended Shout. Arngeir may then attempt to RID Guess Lydia and teach her Unrelenting Force. [RID GUESS]

Ulfric Stormcloak - Jarl of Windhelm and the leader of the Stormcloak Rebellion. Has gained the respect and admiration of his people and the fear of his enemies. Each night, may attempt to RID Kill a player. Ulfric can not die while Galmar lives. [RID KILL]

Galmar Stone-Fist - Ulfric's second-in-command. A devout follower of Ulfric and true believer in Talos. Will defend Ulfric with every breath he takes. [BODYGUARD]

Ralof - A Stormcloak lieutenant. A powerful warrior that is strong enough to put his enemy out of commission. [BLOCK]

Stormcloak Soldier - Just your average Stormcloak fighting man. Good with following orders. Each night, may watch a player and see who acted on them. [TARGET SPY]

Vignar Gray-Mane - If the Stormcloaks win the war, Ulfric has promised him Jarl of Whiterun. The Gray-Manes are an old, influential family in Skyrim's central hold. Each night, may send a one-way message to another player, through the Host. [MESSAGE]

Skald the Elder - Jarl of The Pale from a long line of jarls. Even though he may not view everyone under him as worthy, he understands the value of numbers. May attempt to save a player each night. [SAVE]

Laila Law-Giver - Jarl of The Rift. While perhaps not the wisest or most observant Nord, she does have Maven Black-Briar behind her, which is very helpful in getting things done. Each day, her vote may count x1 or x2. [VOTE MANIP]



Alduin
WinCon - Destroy Everything!!!
The World-Eater wants nothing more than to kill and subjugate Men and Mer. Each night, may choose a player to subjugate (trap), learning that player's faction and each day may choose not to vote (vote = x0). ODTG, may RID Kill a player instantly. [TRAP, VOTE MANIP, ODTGRK]



Kills, Saves and Traps show up in the Night post.
Alduin's RID Kill is unblockable, unsaveable.
If Ulfric is targeted for a kill while Galmar lives, will show as a Save.
OOP: Save>Kill>Block>RID Kill>Spy>Message

There may or may not be Secret things that happen in this game. (There are. There absolutely are.)
Dec 6 2013, 01:31 AM
Hey, everyone. I want to share a friend's shop with you guys. She is starting to work on this more and needs to up her visibility. She makes custom shoes. And some of them are quite awesome!

Miss Soup's Shop

Take a look at those. I'm not asking anyone to purchase anything, I would just like to get her some exposure from others. If you like what you see, show others!

Miss Soup's FB

Also, like her FB page! It will help out a lot! Thanks, guys!
Jul 18 2013, 03:37 PM


Red Leader, Standing By!
Jun 27 2013, 01:15 AM
Challenge 2
The Tri-Game Tournament

Welcome to your second Challenge! This Challenge will consist of three, yes THREE, games at once!!!

Generals
Infiltration
Minority Rules


All three games will be played simultaneously, with points given for each game! There will be 1 game of Generals, 3 games of Infiltration, and 5 games of Minority Rules.


Generals

TERMS OF COMBAT:

You have a total of 200 troops, and there are 10 areas of the world in which battles are occurring.
Your goal is to divide your 200 troops over those battlefields. You cannot split troops in half.
After all men have been placed, the battle occurs.
For each of the 10 areas, points are awarded based on the relative strength of the forces.
If you have more troops than your opponent, you gain 5 points.
If you have the same number, a stalemate occurs and you gain 2 points.
If you have fewer troops, you lose and get 0.
If you win a majority of the battles (score more than 25), your score for that war will be doubled.

Through the power of intradimensional wormholes, you will fight every other general, and every other general will fight you once.
The results for all these wars will be added together, and that counts as a round.

After 10 rounds, the player with the most points wins.



ADDITIONAL USEFUL INFORMATION:

Let's say one player divides his forces evenly (20 20 20 20 20 20 20 20 20 20).
Another player anticipates that and sends (22 22 22 22 22 22 22 22 22 2).
The first player would lose the first nine battles and win the last one, getting 5 points.
The second player would get 45x2 or 90 points.

For any distribution of troops there is another one which will beat it, but some distributions are clearly worse than others, for example (200 0 0 0 0 0 0 0 0 0) is almost guaranteed to not get more than 5 points per battle.

Finally, the order of positions matters, so (200 0 0 0 0 0 0 0 0 0) is different than (0 0 0 0 0 0 0 0 0 200)

For gameplay: -> Generals

Points will be awarded as follows:
-The final standings in the game will determine the points given, in decreasing order.
-1st place will receive 13 points.
-Last place will receive 0 points.

NOTE: Hopefully this will be run quickly. The minimum we will need is 10 days. One deployment per day. I will try as hard as possible to calculate everything each night, but you must get your deployments in EVERY DAY.

Infiltration

RULES
Every player is a secretly one of the following colors: Red, Yellow, Blue, Black.

There are six differently colored factions that can be formed and joined by players: Red, Orange, Yellow, Green, Blue, Purple.

Red, Yellow, and Blue factions need at least three members to be finalized.

Orange, Green, and Purple factions need at least six members to be finalized.

At any time after having at least minimum number of members to be finalized, the former (creator) of the faction may finalize it by selecting at least said number of members. Depending on the color makeup of the faction, it may either be nullified or ratified.

Red factions must contain only Red players to be ratified.

Orange factions must contain only Red and/or Yellow players to be ratified.

Yellow factions must contain only Yellow players to be ratified.

Green factions must contain only Yellow and/or Blue players to be ratified.

Blue factions must contain only Blue players to be ratified.

Purple factions must contain only Blue and/or Red players to be ratified.

If the faction has been infiltrated by a single off-color player, that faction will be nullified and the infiltrating player will secretly gain a point. Players are told the color of the infiltrator but not the infiltrator's identity. Two or more infiltrators and the faction will be nullified, but no points will be given.

You can win the game by being a member of a ratified faction OR by gaining three points through infiltration.

For Black players, it is different. They cannot win via ratified factions. Instead, they can only win through points earned from infiltration. However, they only need two such points to win.

For gameplay: -> Infiltration

Points will be awarded as follows:

-Each point a player receives in game will count as 1 point.
-Winning a game in a faction or as a black player will give a player 3 points.
-Ratifying a winning faction will give a player 5 points.

NOTE: This will be run differently than before. Each day will consist of a "Forming" phase. Within the day, factions may be formed. The "Forming" will last for 24 hours. The next phase will be the "Ratifying" phase. This is when you may submit ratification attempts. They will be judged on a first come, first served basis. The "Ratifying" will last for 12 hours. All factions not submitted for ratification WILL carry over to the next phase.

Minority Rules

A question will be asked. 3 choices will be given. Choose your answer, PM it to me. Those who answered in the majority will be eliminated. The minority voters will continue on!

Points will be awarded as follows:

-Each time a player is in the minority, they will earn 1 point.
-Lasting until the final round of each game will earn them 1 additional point.
-The winner/s of each game will be awarded 3 points!

NOTE: This game needs to progress as quickly as possible. Under 24 hours per question would be preferable, so please try to get your answers in as soon as possible. I will end a round as soon as I get every answer.



FINAL NOTE: Again, please don't kill me. Please don't quit. And PLEASE try to stay active. This could be very fun, but only if everyone is active and participating. And please, please, please remember... This is going to be much harder on me than it will be on you. I have a lot to do for this, so just remember when you want to feed me onions (EDM) or NK me N1 or lynch me D1 (FT) or wrap your hands around my neck and squeeze until I die (everyone else.) Thank you and Good luck!


Endangered Host: Hirkala
1. dee_tot
2. IAWY
3. Andrew - SENT
4. Aura
5. Cube
6. FT
7. Shad - SENT
8. Nox
9. Akriti
10. Boquise
11. Vommack
12. Yuli
13. Framm
14. EDM




This Challenge will begin at 5 PM BT tomorrow! Generals deployments may be sent immediately! The other two will begin then!
Jun 21 2013, 02:07 PM
CHALLENGE 1
Heal/Hurt
Welcome to your first Challenge! This will be a game of Heal/Hurt! It will run for 72 hours, beginning at 5PM BT tonight and will go until 5 PM BT on the 24th. Each hour, (00-59) you may make one of 2 actions. You may either Hurt a player for 2 points or you may Heal a player for 1 point. You may not Heal/Hurt the same player more than once in a row. When taking one of these actions, please post which you are using, on whom, and adjust the roster. Please preview the roster before submitting. Points are allowed to go negative and the players will be ranked by there standings at the end of the game! If there are any questions, do not ask them here. Ask in the main thread. Good luck!

Challenge Begins at 5 PM BT


Host: Hirkala
1. Yuli - 10
2. Li - 10
3. Andrew - 10
4. TheMafiaCube - 10
5. IAWY - 10
6. Aaryan - 10
7. Shad - 10
8. Brainy - 10
9. _Aura - 10
10. Framm - 10
11. Kits - 10
12. dee_tot - 10
13. Vommack - 10
14. FT - 10
15. MikeD - 10
16. Boquise - 10
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Comments
Akriti
Thanx hirk for creating intrest in me for mafia!!!
May 13 2011, 09:38 PM
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