Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
- Site Rules
- Our Wiki

Also registering and replying to my welcome message with how you found this site without me asking you to will get you 2 rep points, which is very helpful later on.

Thank you for visiting our site and please Register

Regards,

Nana7
Admin of MafiaManiac
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Jul 30 2017, 02:14 AM

Baddies
mo - Heathcliff - 6 lives - {Monorail cat}
Majeswandar - Tigger - 6 lives - {Ceiling cat}
Nana - Siamese #1 - 6 lives - {Grumpy cat}


Goodies
Krystal - Garfield - 6 lives - {In ur computer}
yuiop - Felix - 6 lives - {Moderator kitteh}
araver - Tom - 6 lives - {Invisible bicycle}
Takari - Hello kitty - 6 lives - {Cheezburger cat}
Insaner - Snagglepus - 6 lives - {Literacy cat}
GM - Cheshire cat - 6 lives - {Basement cat}
aura - Nyan cat - 6 lives - {Out of focus cat}
Hirk - Siamese #2 - 6 lives - {Haz a happee cat}
Jul 5 2017, 10:19 PM
Psychic Mafia

BTSC and group NK. Wincon: Majority.
1. Telekinetic: Says “Player A will try to act on player B. If so, redirect them to player C.”
2. Brainwasher: Says “Player D will try to use ability E. If so, make them use ability F.” Must be an ability in this game design. Cannot act on a baddie.

Baddies are told if they successfully alter their target's action, and are informed at the end of the day phase.
Baddie actions fail if their target does not attempt to act that night or the following day.
If the Brainwasher targets the Shrink and the Shrink acts during the day, the day's vote manip will fail and the Shrink will use the assigned action on his vote manip target on the following night.

Wincon: Eliminate baddies.
1. Empath: Follow spy. Sees baddies acting on their targets even if their prediction is incorrect. Gets screwy results if redirected by the Telekinetic.
2. Faith healer: Save, may act on self.
3. Hypnotist: Block. Neither the hypnotist nor the target are informed if the block is successful.
4. Exorcist: Kill and role spy, both on the same target. Spy only works if target is killed.
5. Shrink: Vote multiplier x0. Can be stopped by a block or baddie mind control on the preceding night.
6. Medium: Is assigned the role of one of the other five goodies so two of that role are in play, and is not told they are the Medium.


NP shows kills and successful saves
Lynch shows faction only
OOP: Block > baddie actions, kills are not blocking
Tie lynch rules: No one dies
Jul 5 2017, 10:05 PM
1. Telekinetic: Target redirect. Phaze.
2. Brainwasher: Action switcher. Boquise.

1. Empath: Follow spy. Nana.
2. Faith healer: Save. Marq.
3. Hypnotist: Block. Aura
4. Exorcist: Kill and role spy. Dee.
5. Shrink: Vote multiplier x0. mo.
6. Medium: Is another Empath (Follow spy). Insaner.
Jul 5 2017, 09:59 PM
BTSC and group NK. Wincon: Majority.
1. Telekinetic
(That's Phaze!): Says “Player A will try to act on player B. If so, redirect them to player C.”
2. Brainwasher
(That's Boquise!): Says “Player D will try to use ability E. If so, make them use ability F.” Must be an ability in this game design. Cannot act on a baddie.

Baddies are told if they successfully alter their target's action, and are informed at the end of the day phase.
Baddie actions fail if their target does not attempt to act that night or the following day.
If the Brainwasher targets the Shrink and the Shrink acts during the day, the day's vote manip will fail and the Shrink will use the assigned action on his vote manip target on the following night.

Wincon: Eliminate baddies.
1. Empath: Follow spy. Sees baddies acting on their targets even if their prediction is incorrect. Gets screwy results if redirected by the Telekinetic.
2. Faith healer: Save, may act on self.
3. Hypnotist: Block. Neither the hypnotist nor the target are informed if the block is successful.
4. Exorcist: Kill and role spy, both on the same target. Spy only works if target is killed.
5. Shrink: Vote multiplier x0. Can be stopped by a block or baddie mind control on the preceding night.
6. Medium: Is assigned the role of one of the other five goodies so two of that role are in play, and is not told they are the Medium.


NP shows kills and successful saves
Lynch shows faction only
OOP: Block > baddie actions, kills are not blocking
Tie lynch rules: No one dies

The rest are out of
1. aura
pi/2. Nana
3. Marquessa
4. Phaze
6. Insaner
7. dee
8. Boquise
9. maurice
Jan 22 2016, 09:21 AM
The game starts off with everyone in the mortal realm, which is the "main thread" of the game and will take place in BTSC #2 (not visible to everyone, just the living players in the game). When a player dies, instead of being completely out of the game they will (usually) continue to exist as a poltergeist in the spirit realm (BTSC #3, invisible to mortals) and be able to affect the mortal realm, but they will not be able to post in the mortal realm and will not be able to follow it in real time – at the end of each night and day phase, the mortal realm's thread for that phase will be locked and moved to the game's main forum where it's visible to everyone. Day posts and night posts will be the opening post in the next phase's thread, so the most recent DP/NP will not be visible to the poltergeists while they're acting. Poltergeists will have their own lynch voting and can vote for a mortal, counting as half a vote in the mortal realm. Poltergeist votes will not be posted in the mortal realm. Baddie poltergeists will lose access to the baddie BTSC.

Baddies
Choice of NK with a carrier, or unsaveable RID obliterate (target is completely out of the game and not just poltergeisted) without a carrier. Either the NK or RID may target a poltergeist to take them completely out of the game.
Wincon: Have a majority of the players left in the mortal realm
1. Vote multiplier. Mortal – Self vote x2 (optional to use, not automatic)
Poltergeist – RID kill on even nights, only works on other poltergeists and takes them completely out of the game
2. Lynch frame. Mortal – ODTG lynch frame, may be used on self while getting lynched
Poltergeist – ODTG stun (all mortal and poltergeist actions for the night and following day fail except the baddie NK)
3. Block. Mortal – Block. Returns success only if it prevents an action (including un-needed saves). Blocked players are not informed.
Poltergeist – Sees the mortal realm in real time

Goodies
Wincon: Get all of the baddies out of the mortal realm
1. Seer. Mortal – Sees the spirit realm but may not post there
Poltergeist – Lynch save
2. Redirect. Mortal – Redirect, may not redirect a player back to themself, does not return success or failure, affects both the NK and regular action if used on the NK carrier
Poltergeist – Targets a living player during a day phase, and that player will be able to use the redirect in addition to their regular action on the following night if they survive the lynch. Each player may only be targeted to receive a redirect once during the game, even if the redirect was not actually given due to an ODTG stun.
3. Kill. Mortal – Kill
Poltergeist – Kamikaze. Used on a poltergeist and takes both the target and self completely out of the game and prevents actions and voting for that phase. May be used in either a day or night phase.
4. Save. Mortal – Save, cannot save self
Poltergeist – ODTG may send a game related post to the mortal realm. The post may be submitted in either a night or day phase, and will appear in the transition to the next phase.
5. Spy. Mortal – Opposite spy. Names a player each night. From N2 onward, is told whether the player they spied is in the same or opposite faction as the player from the previous night. May not spy self.
Poltergeist – Vanilla
6. Mason. Mortal – Mason, BTSC is lost upon death
Poltergeist – Block, not twice in a row on the same player. Only works on mortals. Returns success only if it prevents an action. Blocked players are not informed.
7. Mason. Mortal – Mason, BTSC is lost upon death
Poltergeist – Turncoat. As a poltergeist, wincon changes to win with the baddies. If obliterated as a mortal then wincon remains with goodies, if obliterated as a poltergeist then wincon remains with baddies.

NP shows: Kills, saves, the ODTG stun
Tie lynch: No one dies
OOP: block > redirect
Lynches show "Mason" and do not differentiate vanilla from turncoat
RID does not need to differentiate between Mason-Vanilla and Mason-Turncoat to work
Players in unfavorable time zones may PM instructions about flashvoting, including conditional statements based on the roster visible to that player 2 minutes before deadline, as long as the instructions can be unambiguously evaluated (i.e. flashvote for player X if they're tied and it would put them in the lead, or flashvote whoever would be necessary to make the lynch votes tied if it's within range to tie at the deadline).
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