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 Clue Mafia
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  Posted Jul 4 2018, 07:11 PM
Based on the boardgame:

Rough start (refining today):
6 characters (from original game)
6 roles (assigned randomly to the characters)

Murderer - Kill
Block
Save
RID Murderer (arrest)
RID Weapon
RID Location

Day lynch per normal

if the murder weapon or location is correctly RID, the guesser learns the identity of one other goodie but becomes vanilla for the remainder of the game.

Night post will contain the names of the character performing the action (IE Professor Plum checks to see if the crow bar is the murder weapon), effectively tying them to their roles. This will out that the killer is XX character, but not who the player is controlling him. Essentially the unknown of what character has what role will be largely known the first night.

Goodies need to arrest the murderer (lynch)
Murderer needs to avoid arrest for 4 lynches (fixed duration game) or kill all goodies, or end a day with only 1 goodie alive who cannot prevent his own death or kill the murderer.
tie lynches result in no lynch


Fleshing out details and making it pretty, but thoughts?


Courage doesn't always roar. Sometimes courage is the quiet voice at the end of the day saying, "I will try again tomorrow." - Mary Anne Radmacher.
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  Posted Jul 5 2018, 10:12 AM
Every action appears in the NP as "[Role] used [ability] on [target]"? That gives out a lot more information than in a typical game.

Two potential undesirable things I could see happening:
If the baddie gets blocked, and the night post shows player X getting blocked while every goodie ability happens but there's no NK, then they're pretty much completely busted with no way out.

If every action appears in the night post and shows the target, it would be easy for goodies to claim a role and prove it by saying who their role will target in the next night phase. And it would be essentially impossible for the baddie to fake-claim a role: if he claims a living role then they can counterclaim and prove their role in the upcoming night that way (or be NK'ed and make it obvious that the other guy was the baddie), and if the baddie claims a dead role then that role's action won't appear in the night post and he would have to explain why he isn't acting (which would be difficult if there are say 4 players left and 4 actions appear in the post counting the baddie NK but the role he claimed didn't appear).
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  Posted Jul 5 2018, 11:15 PM
Plasmid,

Makes a lot of sense. Maybe the 3 RIDs only show if they are successful? That might be a little better.


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  Posted Jul 6 2018, 09:56 AM
Yeah, that would work.

Would the RID murderer attempt to RID a player or a role (like Ms Scarlet or something) as the murderer? If role: two goodie roles will appear in the night post, and the RID murderer guy will know his own role, so after N1 there will only be a couple of roles left to guess from. And if player: if the NP shows that the RID murderer successfully RIDed the murderer then it would pretty much be game over.
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  Posted Jul 6 2018, 04:00 PM
QUOTE (plasmid @ Jul 6 2018, 03:56 AM)
Yeah, that would work.

Would the RID murderer attempt to RID a player or a role (like Ms Scarlet or something) as the murderer? If role: two goodie roles will appear in the night post, and the RID murderer guy will know his own role, so after N1 there will only be a couple of roles left to guess from. And if player: if the NP shows that the RID murderer successfully RIDed the murderer then it would pretty much be game over.


I think I understand the question.

if the RID murderer is successful, the game is over anyways.

However on night 1 it would be a huge longshot.

RID murderer action would look like, RID yuli as colonel mustard. It would only be successful if Yuli was colonel mustard, AND colonel mustard was the murderer.

on night one none of that will be known. I won't announce which characters have which roles, unless you think that makes things too difficult/weird?

Night post would have: Kill and character enacting kill (giving away part of the RID murderer for night 2, but still needing to guess which player that is), block and character enacting, save and character enacting.

Save can save self, can't save same person 2x in a row. Block can block self


Courage doesn't always roar. Sometimes courage is the quiet voice at the end of the day saying, "I will try again tomorrow." - Mary Anne Radmacher.
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