Everyone starts off in the mortal realm. If you get killed, you don’t completely die off and go to ghosties, you get moved to the poltergeist realm with its own poltergeist thread. You can still read the main thread but can’t post to it, just the poltergeist thread. And your abilities change. Poltergeists can vote for anything that’s up for vote, and each poltergeist vote adds half a vote to the mortal voting. The factional alignment of some roles will not be public knowledge before the game starts, and there will be night phase votes for a role to faction reveal.
BTSC for mortals only, not poltergeisted baddies. Group NK.
Wincon: Majority in the mortal realm with indy eliminated.
Wincon: Eliminate baddies and indy from the mortal realm.
ODTG lynch frame, you learn the true role of the lynched player.
Wincon: Last standing in the mortal realm.
RID mind controller: RID a mortal and control their action for the cycle. You may only attempt to RID each player once in the game, a failed RID attempt means you don’t get to try that player again unless it was because of a block or Fortune teller. You will be informed of success or failure of the mind control. If you RID control a spy, they will see whatever results would come from performing the spy that you tell them to use and won’t be informed that they were mind controlled.
Poltergeist: Unsave. Your target becomes unsaveable for the night.
Kill and rolespy: Both on the same target. Spy only succeeds if kill succeeds.
Poltergeist: Leave the game to completely control the outcome of a vote.
Beep spy: Name three mortals excluding yourself and see whether exactly one is baddie.
Poltergeist: Follow spy.
Save: Cannot save self unless redirected to self.
Poltergeist: ODTG lynch save.
Fortune teller: Name who your target will act on and who you would like to redirect them to if correct. If you name any of the three Triple or Beep spy targets then you will redirect that one of the three spies while the other two players get spied like normal, and the spy will not be told they were redirected. If you call the Power voter acting on self then you will redirect the adding 1 to the vote thing to whoever you want. If you correctly call the RID mind controller’s action then his mind control attempt will fail and he will be told why but not whether the RID was correct. You will be told whether you successfully redirected an action. May target mortals or poltergeists.
Poltergeist: Predict how a poltergeist will vote in the next phase, and if you are correct then you can secretly control their vote. Can be used on both role faction reveal voting and lynch voting.
Triple spy: Name three mortals excluding yourself and see what their roles are, with the order shuffled.
Power voter: You can add 1 to your vote. Works on both role faction reveal voting and lynch voting.
Poltergeist: Anti-Flash. You can lock the voting roster any time you choose within 1 hour of the normal deadline. If you’re not around at deadline you can tell me what time to lock it or unambiguous conditions to lock it (like if any of players X, Y, or Z are leading in visible votes or smth).
Oracle: You can always see both the mortal realm and the poltergeist realm. Passive, cannot be affected by block, redirect, mind control, or pretty much anything.
Poltergeist: ODTG post in the mortal realm. The post must be made from an anonymous account (like Alpha or something, I’ll pick one).
Block: May target mortals or poltergeists. You are told whether you successfully prevented a night action. Blocking a RID attempt with incorrect RID or Fortune teller with incorrect prediction counts as preventing an action.
Poltergeist: Protect. All (other) actions on your target fail.
NP shows successful kills, needed saves, blocks.
Lynches show role but not faction.
OOP: Protect > RID mind control > Fortune telling > Block. Kills are not blocking
Tie lynch: Nothing happens.
Voting “no lynch” is allowed.