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|QUOTE (Molly Mae @ Jan 26 2011, 12:47 PM)|
|In tie situations, they both should happen, unless they cancel each other out.. And there should never be a coin toss or random element. I've seen a few of those.|
BlahBlah, in Pirates of Penzance, had the order of actions be the order they were sent to the host. This is unique and offers a strange kind of strategy, but overall I didn't like it. A lot of people couldn't be on early in the day, so it made their role useless (the block was one of them).
|QUOTE (Hirkala @ Jan 26 2011, 09:19 PM)|
|It's just a differently situated order. My thing is that the baddies don't have to choose who makes the kill (Movie Mafia aside) so that way the kill happens. In the case of there only being one baddie remaining, it's as if the role has 2 actions. The kill takes place before anything and then their individual action occurs within the timeline of the "Order of Actions." If I allow the baddie kill to not go through just because a goodie got lucky (save not withstanding) then it could end up being a very lop-sided mafia. The baddie kill provides balance.|
|QUOTE (_araver @ Jan 26 2011, 03:09 PM)|
|I read Pirates of Penzance and I'm tagging it REAL-TIME UNIVERSE. Offtopic: I thought that cured Slick always saying "action in", but apparently it didn't |
I'm not sure how to call Hirk's, GM's and I think SH's parallel NK-track. The fact is, no offense, it breaks the space-time continuum. I might get to call it DETERMINISTIC UNIVERSE WITH A NIGHT KILL FROM OUTER SPACE or something.
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