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 Robert De Niro Mafia, You talkin' to me?
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  Posted Apr 1 2017, 02:44 AM



We all know that Robert De Niro is a great actor. He doesn't portray characters on film...he creates characters. Literally. Creates them. They exist in a dimension that most of us can't access. Only he is able to tap into them and bring them to life. However, they interact with each other. While you may think that they would all get along, you would be mistaken to do so. A collection of the biggest egos and most outlandish personalities ever put on celluloid,Robert De Niro's characters have recently begun to jostle for control of his legacy.

BADDIES - GOODIE TWO SHOES: Believe that Robert De Niro should be remembered for his fine acting, even when he portrays everyday people and family men. WINCON - Gain a majority that can not be overcome. Have BTSC and a NightKill. The NightKill can be traded for two attempts at a RID Kill, but not two nights in a row. If either attempt fails, whether due to Indy or because wrong, both fail. RID Kills can be saved. This does not count as a failure.

user posted image


Michael Vronsky - The Deer Hunter - Vote Manip. Can make any other player's vote = x0 or x2

Donald Rimgale - Backdraft - Uses knowledge of fire to stop target's action. Block

Jack Byrnes - Meet the Parents - Selects a target. If Jack is spied he will be told the target's role and the spy will be told that Jack is the target's role. On subsequent nights Jack can choose whether to be seen as the previous role or the current target. Forger/Passive Spy

Pat Solitano, Sr. - Silver Linings Playbook - OTDG, inherits action of any dead Gangster. Chooses at any time after a Gangster has died.



GOODIES - DELINQUENTS AND PSYCHOPATHS: Believe that De Niro's best work was when he played characters who existed on the edge of society. WINCON - kill all baddies and Indies

user posted image


Jimmy Conway - Goodfellas - Has connections with influential people and can prevent actions from happening. Block

Sam "Ace" Rothstein - Casino - Casino executive with mafia ties. Dice Roll (1.Spy 2. Save 3. Block 4. RID Kill 5. Kill 6. Reroll {odd = none, even = choice})

Travis Bickle - Taxi Driver - Uses his cab to tail his target. Choice between Target and Follow Spy*

Jake La Motta - Raging Bull - Boxer. Save. Can not save same player twice unless all live Goodies have been saved

Al Capone - The Untouchables - Has connections all over the city who provide him with information on people. Role Spy*

Max Cady - Cape Fear - Unstable killer. Kill

Vito Corleone - The Godfather II - Vote manip. Can make any other player's vote = x0 or x2

Neil McCauley - Heat - Burglar that can get into people's homes and leave messages. Messenger. 200 characters. Smiley's = 1 character

The Creature (Frankenstein's Monster) - Mary Shelley's Frankenstein - From Dr. Frankenstein's lab, the Creature has come across doses of L-Dopa. Each night, he targets a player to give a dose to. Further explanation in the Indy RD. ODTG can take a dead player into Dr. Frankenstein's lab and revives them. The creature can not die until N2.

Gil Renard - The Fan - Trap - Selects a player and kidnaps them. They do not act at night and are saved from Night Kills. They will be given BTSC for the DAY (any other BTSC will be lost). The target can not speak on the main thread nor be voted for during the day. Gil may execute the target. The choice is made in the BTSC and may be changed up to the end of the day. BTSC's will be saved and accessible by Gil, but he may choose to "delete" them. If Gil chooses Jack Byrnes he will die at the end of the night and Jack will gain access to all saved BTSC, unless Gil is saved.

* the Goodie spies will get the results of the other spy's action and not their own so long as the other spy was alive when the night started. Otherwise, they will get their own result.


user posted image





INDY: Would not mind if De Niro's work was just forgotten, much like him. WINCON - Successfully RID two goodies.

user posted image


Leonard Lowe - Awakenings - 1) each night chooses a goodie role. If the role is dead they will receive only that player's name. If the role is alive they will receive that player's name plus a random alive goodie and alive baddie.
2) RID Zombify - each night may choose a RID. Target must be a Goodie. If the RID is correct, then that player will be moved into a "catatonic state". They will not be notified, but Leonard will be given a success notice. It will be as if that player is dead. Beginning that night, they cannot be acted on nor act. All actions of those types will return as a failure. Votes on them will not count. The only action that can be done on them is for The Creature to give them a dose of L-Dopa. This will "awaken" them for one cycle, night and day. If L-Dopa is given the same night as a successful RID then the catatonic state is delayed one cycle. If Indy wins then the game continues but Leonard goes back into a catatonic state. If a RID Kill is tried on a catatonic player it will fail. Action 1 can be blocked, action 2 can not. Can not die until D2.


Each player is expected to participate during the Day Phase. Therefore at the beginning of each day phase players eligible to be lynched will start with 5 votes on them. Posting reduces the votes thusly:

1 Post - 3 votes
2 posts - 1 vote
3+ posts - 0 votes

Posting the roster and adding a vote, without saying anything else will not count as a vote. Posts within 10 minutes of each other will count as 1 post, unless they are addressing different posts quoted within the post.

Tie rules -
1. Fewest posts up to 3
2. Most votes on previous days
3. Roll of 20 sided die. Highest number dies.
4. Nobody dies

Kills are not blocking. RID Kill can be saved.


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

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  Posted Apr 1 2017, 12:33 PM
May as well include my thoughts.

Penalty for outting: 2 RID Kills for baddies, and basically a RID Kill for Indy. Is the penalty too harsh for 10-4 setup? Goodies do have a revive and a temporary revive. Also baddie RID Kill can easily fail if Indy beats them to the RID, causing both to fail. Should I allow Indy to act on at most one baddie?

Penalty for inactivity: saves goodies from policy lynching. Spam posts are at least showing a presence but ideally I'd like substance... Just don't want to judge.



Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

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  Posted Apr 1 2017, 06:01 PM
Policy lynching a quiet player is something I just don't do. http://mafiamaniac.org/smile/nope.gif

I will prod them instead, especially if they usually post.


I do have another idea. Giving the Baddies a Vanilla-izer role http://mafiamaniac.org/smile/devil.gif , where if the action goes through, said non-baddie loses their role's action for the rest of the game!!! http://mafiamaniac.org/smile/muhaha.gif
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  Posted Apr 1 2017, 06:37 PM
QUOTE (Jay Gold @ Apr 1 2017, 05:01 PM)
Policy lynching a quiet player is something I just don't do. http://mafiamaniac.org/smile/nope.gif

I will prod them instead, especially if they usually post.


I do have another idea.  Giving the Baddies a Vanilla-izer role http://mafiamaniac.org/smile/devil.gif , where if the action goes through, said non-baddie loses their role's action for the rest of the game!!! http://mafiamaniac.org/smile/muhaha.gif


While you don't, some people do. This gives then that option while allowing them to still vote. Also there is a nillarizer in this game.


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

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  Posted Apr 2 2017, 09:29 PM


Perfecting Mafia suicide since August 2008
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  Posted Apr 2 2017, 09:42 PM
QUOTE (Phaze @ Apr 2 2017, 08:29 PM)
Wot no https://www.youtube.com/watch?v=_NrqftLip64?


secret role


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

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  Posted Apr 2 2017, 09:45 PM
btw, Pat Sr. should read "inherits action of a Goodie Two-Shoe"

What happens when you copy from another game


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

MafiaManiac BROWNIE points
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7.Hirkala-
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  Posted Apr 3 2017, 04:16 PM
68 views... Any questions/comments /suggestions/concerns?

plasmid
araver
Phaze


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

MafiaManiac BROWNIE points
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  Posted Apr 3 2017, 04:54 PM
Might want to make explicit that catatonic players votes don't count as well

edit ie "Votes on them will not count." -> "Votes by them or on them will not count.

May want to mention that the goodies who are catatonic will remain so if the Indy wins and if the monster can revive the Indy once he has won.

This post has been edited by Phaze: Apr 3 2017, 04:59 PM


Perfecting Mafia suicide since August 2008
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  Posted Apr 3 2017, 05:06 PM
QUOTE (Phaze @ Apr 3 2017, 03:54 PM)
Might want to make explicit that catatonic players votes don't count as well

edit ie "Votes on them will not count." -> "Votes by them or on them will not count.

May want to mention that the goodies who are catatonic will remain so if the Indy wins and if the monster can revive the Indy once he has won.


Thx.

Will do, Ftr you are right in that their votes don't count.

Can Frankie's monster revive the Indy? Hadn't thought of it and don't see the benefit of it. Normally I'd allow something like this anyway... But leaves the game means leaves the game... He's not dead, just permanently catatonic.

So I'm thinking, upon winning, I announce his goodbye, "Player X drifted off". Then the remaining players must know 2 of them are not really alive.

So I'm thinking No.


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

MafiaManiac BROWNIE points
1.Shadow-11 2.Framm-6 2.Q-cumber-6 4.Yuli-5 5.araver-4 5.Anon-4
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  Posted Apr 3 2017, 05:15 PM
Do catatonic players count in wincon calculations?
Unless they are considered dead for all intents and purposes the baddies may have a hard time winning if a few of them have already been eliminated.

If they are considered alive while they have been reanimated (for wincon) the following situation may occur:
The monster and 1 reanimated goodie and one catatonic goodie vs 2 baddies.
The baddies would have to make sure they do not vote for the catatonic patient . The reanimated and catatonic patient would have no idea who is awake as only the monster knows.

There would be a lot of WIFOM but the baddies might feel cheated as the anti-RID mechanic has an impact on what would otherwise be a pretty straight forward LYLO
If you don't want this situation to occur the easiest fix is to write the person who gets reanimated in the NP

Edit: even more cheated if 3 baddies are alive

This post has been edited by Phaze: Apr 3 2017, 05:21 PM


Perfecting Mafia suicide since August 2008
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  Posted Apr 3 2017, 06:02 PM
QUOTE (Phaze @ Apr 3 2017, 04:15 PM)
Do catatonic players count in wincon calculations?
Unless they are considered dead for all intents and purposes the baddies may have a hard time winning if a few of them have already been eliminated.

If they are considered alive  while they have been reanimated (for wincon) the following situation may occur:
The monster and 1 reanimated goodie and one catatonic goodie vs 2 baddies. 
The baddies would have to make sure they do not vote for the catatonic patient .  The reanimated and catatonic patient would have no idea who is awake as only the monster knows.

There would be a lot of WIFOM but the baddies might feel cheated as the anti-RID mechanic has an impact on what would otherwise be a pretty straight forward LYLO
If you don't want this situation to occur the easiest fix is to write the person who gets reanimated in the NP

Edit: even more cheated if 3 baddies are alive


Trying to fully grasp your concern. But I'll state this and see where it goes.

Catatonic players are dead as far as I'm concerned with two exceptions, they can chat, they can be reinstated for a night/day cycle.

In your example, while it seems 3-2, I have it as 2-2 for voting purposes. If a baddie is lynched then when the day ends it's 1-1. I may need to consider limits to reanimation and/or what happens if the Monster is catatonicized(sic)


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

MafiaManiac BROWNIE points
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  Posted Apr 3 2017, 07:34 PM
And if the baddies keep being convinced to vote or kill a catatonic player?


Perfecting Mafia suicide since August 2008
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  Posted Apr 3 2017, 07:52 PM
QUOTE (Phaze @ Apr 3 2017, 06:34 PM)
And if the baddies keep being convinced to vote or kill a catatonic player?

You see the baddies at a disadvantage in this scenario? Let me think on this


Never attribute to malice that which is adequately explained by stupidity - Hanlon's Razor
Sufficiently advanced cluelessness is indistinguishable from malice - Clarke's Law
I always tell the truth, even when I lie - Tony Montana
What' chu talkin' about, Willis? - Arnold Jackson

The world is my oyster. It gave me diarrhetic shellfish poisoning.

MafiaManiac BROWNIE points
1.Shadow-11 2.Framm-6 2.Q-cumber-6 4.Yuli-5 5.araver-4 5.Anon-4
7.Hirkala-
3 7.Nana-3 7.dee-3 7.Emberguard-3 11. darth nox-2 11. EDM-2 13.Laiam-1
Head hurt yet?
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  Posted Apr 3 2017, 08:35 PM
QUOTE (maurice @ Apr 4 2017, 11:52 AM)
QUOTE (Phaze @ Apr 3 2017, 06:34 PM)
And if the baddies keep being convinced to vote or kill a catatonic player?

You see the baddies at a disadvantage in this scenario? Let me think on this

It is an interesting mechanic not sure if there is much disadvantage either way, I am just verifying that you have thought things through.


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