Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
- Site Rules
- Our Wiki

Also registering and replying to my welcome message with how you found this site without me asking you to will get you 2 rep points, which is very helpful later on.

Thank you for visiting our site and please Register

Regards,

GMaster479
Current Admin of MafiaManiac
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Feb 28 2018, 12:01 PM
Signups are getting close to filled, so posting this here as a checklist of things to do once the game starts to keep anything from being overlooked.

- Randomize roles and send out role PMs
- Create a Game Thread where the first post is the OP and the second post is the roster of players in the game
- Say when N1 will end, in the game thread and in the game news on the forum's main page. (That text saying Game News above the news box on the main page is actually a hyperlink that will let you edit the news if you click it)
- In the first lane's baddie BTSC, start a thread and include the names and roles of all of the baddies
- Up to you if you have an indy BTSC thread, it's not really necessary since there's just one indy but some people like to do it
- Start a ghost thread in the ghost BTSC with a list of all the players and their roles

After you've done that, I'll set permissions for the baddies (and indy if applicable) to see their BTSC threads. So the first night phase should probably be more than 24 but less than 48 hours to make sure I have time to set up BTSC and let them strategize.

I would recommend keeping a list of all of the actions for each phase here and update them as they come in. You should have permission to edit posts indefinitely here to add more actions as they get submitted. Also you'll probably get clarification questions at the beginning of the game; you might want to post them and your responses to them here as well as replying to the questioner just so you remember how you've answered and keep things consistent throughout the game.
Jul 30 2017, 03:14 AM

Baddies
mo - Heathcliff - 6 lives - {Monorail cat}
Majeswandar - Tigger - 6 lives - {Ceiling cat}
Nana - Siamese #1 - 6 lives - {Grumpy cat}


Goodies
Krystal - Garfield - 6 lives - {In ur computer}
yuiop - Felix - 6 lives - {Moderator kitteh}
araver - Tom - 6 lives - {Invisible bicycle}
Takari - Hello kitty - 6 lives - {Cheezburger cat}
Insaner - Snagglepus - 6 lives - {Literacy cat}
GM - Cheshire cat - 6 lives - {Basement cat}
aura - Nyan cat - 6 lives - {Out of focus cat}
Hirk - Siamese #2 - 6 lives - {Haz a happee cat}
Jul 5 2017, 11:19 PM
Psychic Mafia

BTSC and group NK. Wincon: Majority.
1. Telekinetic: Says “Player A will try to act on player B. If so, redirect them to player C.”
2. Brainwasher: Says “Player D will try to use ability E. If so, make them use ability F.” Must be an ability in this game design. Cannot act on a baddie.

Baddies are told if they successfully alter their target's action, and are informed at the end of the day phase.
Baddie actions fail if their target does not attempt to act that night or the following day.
If the Brainwasher targets the Shrink and the Shrink acts during the day, the day's vote manip will fail and the Shrink will use the assigned action on his vote manip target on the following night.

Wincon: Eliminate baddies.
1. Empath: Follow spy. Sees baddies acting on their targets even if their prediction is incorrect. Gets screwy results if redirected by the Telekinetic.
2. Faith healer: Save, may act on self.
3. Hypnotist: Block. Neither the hypnotist nor the target are informed if the block is successful.
4. Exorcist: Kill and role spy, both on the same target. Spy only works if target is killed.
5. Shrink: Vote multiplier x0. Can be stopped by a block or baddie mind control on the preceding night.
6. Medium: Is assigned the role of one of the other five goodies so two of that role are in play, and is not told they are the Medium.


NP shows kills and successful saves
Lynch shows faction only
OOP: Block > baddie actions, kills are not blocking
Tie lynch rules: No one dies
Jul 5 2017, 11:05 PM
1. Telekinetic: Target redirect. Phaze.
2. Brainwasher: Action switcher. Boquise.

1. Empath: Follow spy. Nana.
2. Faith healer: Save. Marq.
3. Hypnotist: Block. Aura
4. Exorcist: Kill and role spy. Dee.
5. Shrink: Vote multiplier x0. mo.
6. Medium: Is another Empath (Follow spy). Insaner.
Jul 5 2017, 10:59 PM
BTSC and group NK. Wincon: Majority.
1. Telekinetic
(That's Phaze!): Says “Player A will try to act on player B. If so, redirect them to player C.”
2. Brainwasher
(That's Boquise!): Says “Player D will try to use ability E. If so, make them use ability F.” Must be an ability in this game design. Cannot act on a baddie.

Baddies are told if they successfully alter their target's action, and are informed at the end of the day phase.
Baddie actions fail if their target does not attempt to act that night or the following day.
If the Brainwasher targets the Shrink and the Shrink acts during the day, the day's vote manip will fail and the Shrink will use the assigned action on his vote manip target on the following night.

Wincon: Eliminate baddies.
1. Empath: Follow spy. Sees baddies acting on their targets even if their prediction is incorrect. Gets screwy results if redirected by the Telekinetic.
2. Faith healer: Save, may act on self.
3. Hypnotist: Block. Neither the hypnotist nor the target are informed if the block is successful.
4. Exorcist: Kill and role spy, both on the same target. Spy only works if target is killed.
5. Shrink: Vote multiplier x0. Can be stopped by a block or baddie mind control on the preceding night.
6. Medium: Is assigned the role of one of the other five goodies so two of that role are in play, and is not told they are the Medium.


NP shows kills and successful saves
Lynch shows faction only
OOP: Block > baddie actions, kills are not blocking
Tie lynch rules: No one dies

The rest are out of
1. aura
pi/2. Nana
3. Marquessa
4. Phaze
6. Insaner
7. dee
8. Boquise
9. maurice
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