Welcome to MafiaManiac, a site is dedicated to the growth and expansion of the online forum game of Mafia.

Mafia is that party game you may have played, where there is a mafia (informed minority) trying to overtake an entire village and the villagers (uninformed Majority) are trying to stop them. We play these mafia games over several days in our forum and we have people from all over the world playing them. These mafia games can be themed from movies, real life situations and almost anything you can think of! Mafia involves a lot of creative strategy, making you think on your toes. You'll be forced trust your gut, check your logic, and deceive or be deceived. If you think you can handle playing, here are a few links you should definitely check out.

- Unreality's Official Guide to Mafia
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Nana7
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Location: Cupertino, CA
Born: 27 November 1993
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Garengan

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Jun 15 2012, 10:00 PM
I made a little change in Sodium - I don't like things based on chance! http://mafiamaniac.org/smile/ohmy.gif

Rogue Elements Mafia

With 14 players, (9 goodies 4 baddies 1 indy) Should go into Queue 1.

RULES:
1. Both day and night last 24 hours.
2. First occurrence of a tie lynch results in no one being lynched; afterwards, all tied players are lynched.
3. Questions in
red on the main thread please.
4. Powerplaying is allowed for Baddie BTSC.
5. Inactivity for 2 phases total (1 phase is 1 day or 1 night) will result in being kicked. Please, do not sign up if you think that you will be inactive.
6. Blocks will NOT be shown (only the blocked player will be told that they were blocked).
7. OOP: OOP: Block > Redirect > Save > Spy > RID Kill = RID Guess = Kill.
When I say block > redirect, I mean that a block will stop the redirect, but if the redirect is not blocked, the redirect will change the blocker's target.
8. Kills are not blocking.
9. Redirected spies will result in the spy learning the role&name of the player that he is redirected to.
10. Shown in the NP: Successful saves, redirects, kills. Hints may be tossed in. http://mafiamaniac.org/smile/winktongue.gif
11. No role outing.


Rogue Elements (Goodies) - WINCON: Have all the Noble Gases dead.
Hydrogen - Can choose between RID Lynch save or NK each night (may not choose both).
Phosphorus - Save 1 player each night. The first time the save is successful(when Phosphorus saves a player who was about to be NK'd), Phosphorus will gain a RID save attempt (this RID save cannot be used to save self).
Carbon - Spy 1 player per night.
Oxygen - Block 1 player per night.
Nitrogen - Redirect a player to another player.
Chlorine - Vote manip; can make anyone's vote x0, x2, or x3.
Sodium - Has the following actions per night:
N1: Save OR Spy
N2: Save OR Block
N3: Save OR Kill (Note: Cannot use save 2 nights in a row)
N4: Choice of the above(Note: Cannot use the same action 2 nights in a row)
Sulfur - RID guess per night. If the RID is correct, gains BTSC with the player. Can only have BTSC with 1 other player at a time. If Sulfur is currently in a BTSC, the RID Guess attempt upgrades into an RID Kill. If his BTSC partner dies, he returns to an RID Guess action.
Fluorine - Secret.


Noble Gases(baddies) - WINCON: Win by being in the majority. Have Group NK (through a carrier) and BTSC.
Neon - Can block 1 player per night.
Argon - Can spy 1 player per night.
Krypton - Can make any players vote x0 or x2.
Xenon - Take's the role of the first dead baddie. Note: If spied, appears as Xenon if a baddie has not yet died, otherwise appears as the role that he took over. RID Guess attempts must correctly identify this element as Xenon, and not the role that he took over.


Creator(indy) - WINCON: Have the majority of living elements purified.
Galileo - Has two actions per night:
1. A purification(unblockable). He must RID the element that he wishes to purify.
2. An action attempt(blockable). His original action that is available to him every night is a spy. However, the abilities of the living purified players are added into his action pool. He can choose one of those if he wishes.
3. ODTG(Once during the game) action - may choose to replace his RID purification as well as his secondary action with a clean purification(Purifies whichever player he chooses without needing to RID the player). However, this ODTG action may be blocked, and the purification attempt may fail. Note: This only lasts for 1 night. (Basically, this combines his RID attempt and his normal action attempt into one).


Host: Gare
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Jun 9 2012, 01:08 AM
Well, just post how your desktop looks. (Useful image hosting websites are imgur.com)

Here's mine:

Jun 7 2012, 12:19 AM
Rogue Elements Mafia

With 14 players, (9 goodies 4 baddies 1 indy) Should go into Queue 1.

RULES:
1. Both day and night last 24 hours.
2. First occurrence of a tie lynch results in no one being lynched; afterwards, all tied players are lynched.
3. Questions in
red on the main thread please.
4. Powerplaying is allowed for Baddie BTSC.
5. Inactivity for 2 phases total (1 phase is 1 day or 1 night) will result in being kicked. Please, do not sign up if you think that you will be inactive.
6. 14 player mafia (9 goodies, 4 baddies, 1 indy)
7. Blocks will NOT be shown.


Rogue Elements (Goodies) - WINCON: Have all the Noble Gases dead.
Hydrogen - Can choose between RID Lynch save or NK each night (may not choose both).
Phosphorus - Save 1 player each night. Each successful save results in 1 extra save possible per night.
Carbon - Spy 1 player per night.
Oxygen - Block 1 player per night.
Nitrogen - Redirect a player to another player.
Chlorine - Vote manip; can make anyone's vote x0, x2, or x3.
Sodium - Random.org roll of action of Hydrogen, Phosphorus, Carbon, Oxygen, Nitrogen, and Chlorine, or any of the above (7 possible choices). Cannot use the same action twice in a row.
Sulfur - RID guess per night. If the RID is correct, gains BTSC with the player. Can only have BTSC with 1 other player at a time.
Fluorine - Secret.


Noble Gases(baddies) - WINCON: Win by being in the majority. Have Group NK (through a carrier) and BTSC.
Neon - Can block 1 player per night.
Argon - Can spy 1 player per night.
Kryptonite - Can make any players vote x0 or x2.
Xenon - Take's the role of the first dead baddie.


Creator(indy) - WINCON: Have the majority of living elements purificated.
Galileo - Has a spy & a purification per night. N1 he may purify whichever player he wants to, but N2 and onwards must RID the element-player combo that he wants to purify. His spy may be blocked, but his purification attempts will always go through (cannot be blocked).
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